| Acoustic Guitar | A playable acoustic guitar used to attract ARC's attention, and impress other Raiders. | Legendary | 7000 | 1 | Gadgets |
| Adrenaline Shot | A serum that fully restores stamina and temporarily increases stamina regeneration. | Common | 300 | 0.2 | Healing |
| Agave | A piece of an agave leaf. Can be used to regain a small amount of health. | Uncommon | 1000 | 0.2 | Healing |
| Agave Juice | A concoction that temporarily increases stamina regeneration, at a small initial cost to health. | Common | 1800 | 0.2 | Healing |
| Apricot | A sun ripe apricot. Can be consumed for a small amount of stamina. | Uncommon | 640 | 0.2 | Healing |
| Bandage | A medical item that gradually restores health over time. | Common | 250 | 0.1 | Healing |
| Barricade Kit | A deployable cover that can block incoming damage until it breaks. | Uncommon | 640 | 0.4 | Utilities |
| Binoculars | A basic pair of binoculars with two levels of magnification. | Common | 640 | 0.5 | Gadgets |
| Blaze Grenade | A grenade that detonates on impact, covering an area in fire that deals damage over time. | Rare | 1600 | 0.2 | Throwables |
| Blaze Grenade Trap | A laser trip wire that detonates a Blaze Grenade. | Rare | 1000 | 0.3 | Traps |
| Blue Light Stick | A throwable chemical light that illuminates the area around it. | Common | 150 | 0.15 | Throwables |
| Deadline | A mine that deals damage to anything within its radius once the timer runs out. | Epic | 6000 | 1 | Traps |
| Defibrillator | An injection that quickly revives downed raiders and restores some health. | Rare | 1000 | 0.75 | Healing |
| Door Blocker | A locking mechanism that can be placed on large metal doors to limit access. | Common | 270 | 0.2 | Utilities |
| Explosive Mine | A proximity-triggered explosive device that detonates when enemies approach. | Rare | 1500 | 0.4 | Traps |
| Firecracker | A device that sparks and pops in a pleasant manner. | Common | 270 | 0.05 | Throwables |
| Fireworks Box | A remotely triggered arrangement of dazzling fireworks, sure to put on a show. | Rare | 2000 | 0.5 | Utilities |
| Flame Spray | A classic makeshift weapon, sure to leave scorch marks. | Uncommon | 2000 | 1 | Gadgets |
| Fruit Mix | A food item that moderately increases both health and stamina. | Uncommon | 1800 | 0.3 | Healing |
| Gas Grenade | A grenade that emits a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | Common | 270 | 0.2 | Throwables |
| Gas Grenade Trap | A laser trip wire that detonates a Gas Grenade. | Common | 300 | 0.25 | Traps |
| Gas Mine | A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina. | Common | 270 | 0.25 | Traps |
| Green Light Stick | A throwable chemical light that illuminates the area around it. | Common | 150 | 0.15 | Throwables |
| Heavy Fuze Grenade | A grenade that detonates after a delay, dealing explosive damage in its radius. | Rare | 1600 | 0.2 | Throwables |
| Herbal Bandage | An improvised medical item that gradually restores health over time. | Uncommon | 900 | 0.15 | Healing |
| Integrated Binoculars | Can be equipped and used like regular binoculars, but cannot be dropped or removed from their slot. Locked to equipped augment | Common | 0 | 0 | Gadgets |
| Integrated Defibrialtor | Integrated Defibrillator is a reusable defibrillator available when the Tactical Mk. 3 (Revival) augment is equipped.
| Rare | 0 | 0 | Healing |
| Integrated Shield Recharger | Integrated Shield Recharger is a reusable shield recharger available when the Tactical Mk. 3 (Defensive) augment is equipped.
| Common | 0 | 0 | Healing |
| Jolt Mine | A proximity-triggered mine that pops up and stuns anything within its radius. | Rare | 850 | 0.2 | Traps |
| Lemon | Can be consumed for a small amount of stamina. | Uncommon | 640 | 0.2 | Healing |
| Li'l Smoke Grenade | A grenade that pops a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders. | Common | 300 | 0.15 | Throwables |
| Light Impact Grenade | A grenade that detonates on impact, dealing explosive damage in a small radius. | Common | 270 | 0.1 | Throwables |
| Lure Grenade | A noise device that sticks to surfaces, distracting nearby ARC machines and drawing their fire. | Uncommon | 1000 | 0.4 | Throwables |
| Lure Grenade Trap | A laser trip wire that detonates a Lure Grenade. | Uncommon | 1000 | 0.25 | Traps |
| Mushroom | Can be consumed to regain a small amount of health. | Uncommon | 1000 | 0.2 | Healing |
| Noisemaker | A deployable proximity sensor that sounds an alarm when enemy raiders are detected. | Uncommon | 640 | 0.3 | Gadgets |
| Olives | Can be consumed for a small amount of stamina. | Uncommon | 640 | 0.2 | Healing |
| Photoelectric Cloak | A gadget that allows the user to conceal themselves from ARC. | Epic | 5000 | 1 | Gadgets |
| Prickly Pear | Can be consumed for a small amount of stamina. | Uncommon | 640 | 0.2 | Healing |
| Pulse Mine | A proximity-triggered mine that pops up and knocks back anything within its radius. | Uncommon | 470 | 0.25 | Traps |
| Recorder | A playable recorder used to attract ARC's attention, and impress other Raiders. | Uncommon | 1000 | 0.2 | Gadgets |
| Red Light Stick | A throwable chemical light that illuminates the area around it. | Common | 150 | 0.15 | Throwables |
| Remote Raider Flare | A deployable device that, when manually triggered, launches a Raider Distress Flare. | Common | 270 | 0.2 | Utilities |
| Resin | Can be used to gradually restore a small amount of health over time. | Common | 1000 | 0.4 | Healing |
| Seeker Grenade | A homing grenade that targets a single nearby ARC dealing explosive damage on impact. | Uncommon | 640 | 0.2 | Throwables |
| Shaker | A rhythmic instrument used to attract ARC's attention, and impress other Raiders. | Uncommon | 1000 | 0.2 | Gadgets |
| Shield Recharger | A handheld kit that gradually recharges shield over time. | Uncommon | 520 | 0.15 | Healing |
| Showstopper | A grenade that detonates after a delay, stunning enemies within its radius. | Rare | 2100 | 0.4 | Throwables |
| Shrapnel Grenade | A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. Weak against ARC armor plating | Uncommon | 800 | 0.15 | Throwables |
| Smoke Grenade | A grenade that creates a lingering smoke cloud on impact, blocking visibility from ARC and other Raiders. | Rare | 1000 | 0.2 | Throwables |
| Smoke Grenade Trap | A laser trip wire that detonates a Smoke Grenade. | Rare | 640 | 0.3 | Traps |
| Snap Blast Grenade | A grenade that sticks to surfaces, dealing explosive damage after a short delay. | Uncommon | 800 | 0.2 | Throwables |
| Snap Hook | A gadget that allows the user to scale structures and cover large distances. | Legendary | 14000 | 5 | Gadgets |
| Snowball | A compact snowball. | Common | 10 | 0.2 | Throwables |
| Sterilized Bandage | A medical item that gradually restores a large amount of health over time. | Rare | 2000 | 0.2 | Healing |
| Surge Shield Recharger | A handheld kit that recharges a shield on use. | Rare | 1200 | 0.2 | Healing |
| Tagging Grenade | A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. | Rare | 1000 | 0.4 | Throwables |
| Trailblazer | A grenade that emits a trail of flammable gas along its path, causing an explosive chain reaction when it ignites. | Rare | 2200 | 1 | Throwables |
| Trigger 'Nade | A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. | Rare | 1000 | 0.4 | Throwables |
| Vita Shot | A medical item that restores a large amount of health. | Rare | 2200 | 0.4 | Healing |
| Vita Spray | A medical item that continuously restores health during use. Can be used on yourself or your allies. | Epic | 3400 | 1 | Healing |
| Volcanic Rock | Can be thrown. | Common | 270 | 0.5 | Throwables |
| Wolfpack | A grenade that scatters into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. | Epic | 6000 | 1 | Throwables |
| Yellow Light Stick | A throwable chemical light that illuminates the area around it. | Common | 150 | 0.15 | Throwables |
| Zipline | A deployable zipline that allows you to quickly move between two locations. | Rare | 1000 | 0.4 | Utilities |