Arc Raiders Wiki Augments

Name Description Rarity Sell Price Weight
Combat Mk. 1Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots.Uncommon6402
Combat Mk. 2A Combat augment more focused on maneuverability than absorbing damage.Rare20003
Combat Mk. 3 (Aggressive)An improved version of the Combat II augment. Supports more shield types, and comes with extra space for grenades.Epic50005
Combat Mk. 3 (Flanking)An improved version of the Combat II augment. Designed for flanking maneuvers with enhanced mobility.Epic50003
Free Loadout AugmentBasic augment for rookie Raiders, offering slightly more backpack space and carry capacity.Common1001
Looting Mk. 1Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability.Uncommon6401
Looting Mk. 2Significantly increases looting potential; adds slots for trinkets. Automatically throws off attached Ticks after 0.5s.Rare20002
Looting Mk. 3 (Cautious)A looting augment that swaps some carry capacity to increase survivability. Upon Shield break, automatically administers a weak Adrenaline Shot. Has a fixed cooldown.Epic50003
Looting Mk. 3 (Safekeeper)A looting augment that trades weight and utility for increased looting potential. A Safe Pocket that allows any items to be stored.Epic50005
Looting Mk. 3 (Survivor)A heavy-duty pack mule augment. Large weight capacity and large backpack space. While downed and stationary, health regenerates up to 75% of max downed health.Epic50004
Tactical Mk. 1Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential.Uncommon6402
Tactical Mk. 2Adds more backpack space and an extra utility item slot.Rare20002
Tactical Mk. 3 (Defensive)A defensive-focused augment for keeping Shields topped up.Epic50005
Tactical Mk. 3 (Healing)A healing-focused augment which adds extra slots for healing items. When revived from being downed, releases a healing cloud that restores 20 health over 10 seconds. Has a 30-second cooldown.Epic50004
Tactical Mk. 3 (Revival)A revival-focused augment designed for team support. Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. Includes an integrated Defibrillator with infinite uses and a 240-second cooldown.Epic50003