| Combat Mk. 1 | Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots. | Uncommon | 640 | 2 |
| Combat Mk. 2 | A Combat augment more focused on maneuverability than absorbing damage. | Rare | 2000 | 3 |
| Combat Mk. 3 (Aggressive) | An improved version of the Combat II augment. Supports more shield types, and comes with extra space for grenades. | Epic | 5000 | 5 |
| Combat Mk. 3 (Flanking) | An improved version of the Combat II augment. Designed for flanking maneuvers with enhanced mobility. | Epic | 5000 | 3 |
| Free Loadout Augment | Basic augment for rookie Raiders, offering slightly more backpack space and carry capacity. | Common | 100 | 1 |
| Looting Mk. 1 | Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability. | Uncommon | 640 | 1 |
| Looting Mk. 2 | Significantly increases looting potential; adds slots for trinkets. Automatically throws off attached Ticks after 0.5s. | Rare | 2000 | 2 |
| Looting Mk. 3 (Cautious) | A looting augment that swaps some carry capacity to increase survivability. Upon Shield break, automatically administers a weak Adrenaline Shot. Has a fixed cooldown. | Epic | 5000 | 3 |
| Looting Mk. 3 (Safekeeper) | A looting augment that trades weight and utility for increased looting potential. A Safe Pocket that allows any items to be stored. | Epic | 5000 | 5 |
| Looting Mk. 3 (Survivor) | A heavy-duty pack mule augment. Large weight capacity and large backpack space. While downed and stationary, health regenerates up to 75% of max downed health. | Epic | 5000 | 4 |
| Tactical Mk. 1 | Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential. | Uncommon | 640 | 2 |
| Tactical Mk. 2 | Adds more backpack space and an extra utility item slot. | Rare | 2000 | 2 |
| Tactical Mk. 3 (Defensive) | A defensive-focused augment for keeping Shields topped up. | Epic | 5000 | 5 |
| Tactical Mk. 3 (Healing) | A healing-focused augment which adds extra slots for healing items. When revived from being downed, releases a healing cloud that restores 20 health over 10 seconds. Has a 30-second cooldown. | Epic | 5000 | 4 |
| Tactical Mk. 3 (Revival) | A revival-focused augment designed for team support. Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. Includes an integrated Defibrillator with infinite uses and a 240-second cooldown. | Epic | 5000 | 3 |