| Acoustic Guitar | A playable acoustic guitar used to attract ARC's attention, and impress other Raiders. | Legendary | 7000 | 1 | Gadgets |
| Adrenaline Shot | A serum that fully restores stamina and temporarily increases stamina regeneration. | Common | 300 | 0.2 | Healing |
| Advanced ARC Powercell | Very valuable resource that drops from certain ARC enemies. | Rare | 640 | 0.5 | Materials |
| Advanced Electrical Components | Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Tactical Mk. 3 (Defensive), Combat Mk. 3 (Flanking), Combat Mk. 3 (Aggressive), Looting Mk. 3 (Cautious), Tactical Mk. 3 (Healing) | Rare | 1750 | 1 | Materials |
| Advanced Mechanical Components | Used to craft advanced weapons. Can be recycled into crafting materials. Used to craft: Torrente, Venator, Osprey, Renegade, Bettina | Rare | 1750 | 1 | Materials |
| Agave | A piece of an agave leaf. Can be used to regain a small amount of health. | Uncommon | 1000 | 0.2 | Healing |
| Agave Juice | A concoction that temporarily increases stamina regeneration, at a small initial cost to health. | Common | 1800 | 0.2 | Healing |
| Air Freshener | May be worth a few coins. | Uncommon | 2000 | 0.3 | Trinkets |
| Alarm Clock | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Ancient Fort Security Code | One of four security codes needed to unlock the Locked Gate on Blue Gate. Found at Ancient Fort. | Common | 100 | 0.25 | Keys |
| Angled Grip I | Slightly reduces horizontal recoil. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Hullcracker | Common | 640 | 0.25 | Weapon Mods |
| Angled Grip II | Moderately reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Il Toro, Stitcher | Uncommon | 2000 | 0.5 | Weapon Mods |
| Angled Grip II Blueprint | Moderately reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Il Toro, Stitcher | Legendary | 5000 | 0 | Blueprints |
| Angled Grip III | Significantly reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher | Rare | 5000 | 0.75 | Weapon Mods |
| Angled Grip III Blueprint | Significantly reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher | Legendary | 5000 | 0 | Blueprints |
| Antiseptic | Used to craft medical supplies. Can be recycled into chemicals. Used to craft: Sterilized Bandage, Vita Spray, Vita Shot | Rare | 1000 | 1 | Materials |
| Anvil Blueprint | Has high damage output and headshot damage, but slow handling. | Legendary | 5000 | 0 | Blueprints |
| Anvil I | Single-action hand cannon with high damage and headshot damage, but slow handling. | Uncommon | 5000 | 5 | Weapons |
| Anvil II | Single-action hand cannon with high damage and headshot damage, but slow handling. | Uncommon | 7000 | 5 | Weapons |
| Anvil III | Single-action hand cannon with high damage and headshot damage, but slow handling. | Uncommon | 10000 | 5 | Weapons |
| Anvil IV | Single-action hand cannon with high damage and headshot damage, but slow handling. | Uncommon | 13000 | 5 | Weapons |
| Anvil Splitter | Tech mod for the Anvil that replaces its bullets with ones that split into 4 weaker projectiles. | Legendary | 7000 | 0.5 | Weapon Mods |
| Aphelion | An experimental ARC beam weapon powered by a Matriarch Reactor. | Legendary | 27500 | 10 | Weapons |
| Aphelion Blueprint | An experimental ARC beam weapon powered by a Matriarch Reactor. | Legendary | 5000 | 0 | Blueprints |
| Apricot | A sun ripe apricot. Can be consumed for a small amount of stamina. | Uncommon | 640 | 0.2 | Healing |
| ARC Alloy | Obtained from ARC enemies or activities, or by recycling certain ARC parts. Used to craft components. Used to craft: Light Shield, ARC Motion Core, ARC Circuitry | Uncommon | 200 | 0.25 | Materials |
| ARC Circuitry | Obtained from ARC enemies or activities. Used to craft components. Can be recycled into ARC Alloy. Used to craft: Medium Shield, Power Rod | Rare | 1000 | 0.3 | Materials |
| ARC Coolant | Obtained from ARC enemies or activities. Can be recycled into chemicals. | Rare | 1000 | 1 | Materials |
| ARC Flex Rubber | Can be recycled into crafting materials. | Rare | 1000 | 1 | Materials |
| ARC Motion Core | Obtained from ARC enemies or activities. Used to craft components. Can be recycled into ARC Alloy. Used to craft: Magnetic Accelerator | Rare | 1000 | 0.3 | Materials |
| ARC Performance Steel | Can be recycled into crafting materials. | Rare | 1000 | 1 | Materials |
| ARC Powercell | Valuable resource that drops from all ARC enemies. Used to craft: Shield Recharger Can be used to repair shields. | Common | 270 | 0.5 | Materials |
| ARC Synthetic Resin | Can be recycled into crafting materials. | Rare | 1000 | 1 | Materials |
| ARC Thermo Lining | Can be recycled into crafting materials. | Rare | 1000 | 1 | Materials |
| Arpeggio I | Has decent damage output and accuracy. | Uncommon | 5500 | 7 | Weapons |
| Arpeggio II | Has decent damage output and accuracy. | Uncommon | 8000 | 7 | Weapons |
| Arpeggio III | Has decent damage output and accuracy. | Uncommon | 11500 | 7 | Weapons |
| Arpeggio IV | Has decent damage output and accuracy. | Uncommon | 15000 | 7 | Weapons |
| Assessor Matrix | | Epic | 5000 | 0.5 | Materials |
| Assorted Seeds | A handful of seeds. Celeste might be looking for these. | Common | 100 | 0.05 | Materials |
| Backpack (Black Hiker Color) | Cosmetic Backpack | Common | 0 | 0 | Materials |
| Banana | A new cosmetic will be added to your collection. | Common | 0 | 0 | Materials |
| Bandage | A medical item that gradually restores health over time. | Common | 250 | 0.1 | Healing |
| Barricade Kit | A deployable cover that can block incoming damage until it breaks. | Uncommon | 640 | 0.4 | Utilities |
| Barricade Kit Blueprint | A deployable cover that can block incoming damage until it breaks. | Legendary | 5000 | 0 | Blueprints |
| Bastion Cell | Can be recycled into crafting materials. | Epic | 5000 | 1 | Materials |
| Battery | Used to craft a wide range of items. Can be recycled into scrap metal. Used to craft: Energy Clip, Medium Shield, Jolt Mine | Uncommon | 250 | 0.25 | Materials |
| Bettina Blueprint | Has slow fire rate and high damage output. | Legendary | 5000 | 0 | Blueprints |
| Bettina I | Has slow fire rate and high damage output. | Epic | 8000 | 11 | Weapons |
| Bettina II | Has slow fire rate and high damage output. | Epic | 11000 | 11 | Weapons |
| Bettina III | Has slow fire rate and high damage output. | Epic | 14000 | 11 | Weapons |
| Bettina IV | Has slow fire rate and high damage output. | Epic | 18000 | 11 | Weapons |
| Bicycle Pump | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Binoculars | A basic pair of binoculars with two levels of magnification. | Common | 640 | 0.5 | Gadgets |
| Blaze Grenade | A grenade that detonates on impact, covering an area in fire that deals damage over time. | Rare | 1600 | 0.2 | Throwables |
| Blaze Grenade Blueprint | A grenade that detonates on impact, covering an area in fire that deals damage over time. | Legendary | 5000 | 0 | Blueprints |
| Blaze Grenade Trap | A laser trip wire that detonates a Blaze Grenade. | Rare | 1000 | 0.3 | Traps |
| Bloated Tuna Can | Something tells you that you don't want to open this... Can (reluctantly) be consumed to restore small amounts of stamina. | Common | 1000 | 0.2 | Trinkets |
| Blue (Radio Renegade Color) | A new cosmetic variant will be added to your collection. | Common | 0 | 0 | Materials |
| Blue Gate Cellar Key | A key to the cellar in Blue Gate. | Uncommon | 100 | 0.25 | Keys |
| Blue Gate Communication Tower Key | Unlocks a door by the Communication Tower near the Blue Gate | Rare | 100 | 0.25 | Keys |
| Blue Gate Confiscation Room Key | Unlocks a door to the confiscated goods area within the Blue Gate tunnels | Epic | 100 | 0.25 | Keys |
| Blue Gate Village Key | A key to areas within Blue Gate Village. | Uncommon | 100 | 0.25 | Keys |
| Blue Light Stick | A throwable chemical light that illuminates the area around it. | Common | 150 | 0.15 | Throwables |
| Blue Light Stick Blueprint | A throwable chemical light that illuminates the area around it. | Legendary | 5000 | 0 | Blueprints |
| Bobcat Blueprint | Fully automatic SMG with high fire rate but low accuracy. | Legendary | 5000 | 0 | Blueprints |
| Bobcat I | Fully automatic SMG with high fire rate but low accuracy. | Epic | 13000 | 7 | Weapons |
| Bobcat II | Fully automatic SMG with high fire rate but low accuracy. | Epic | 17000 | 7 | Weapons |
| Bobcat III | Fully automatic SMG with high fire rate but low accuracy. | Epic | 22000 | 7 | Weapons |
| Bobcat IV | Fully automatic SMG with high fire rate but low accuracy. | Epic | 27000 | 7 | Weapons |
| Bombardier Cell | Can be recycled into crafting materials. | Epic | 5000 | 1 | Materials |
| Breathtaking Snow Globe | The envy of every Speranzan. Proof that this world was once thriving and magical. | Epic | 7000 | 0.2 | Trinkets |
| Broken Flashlight | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Broken Guidance System | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Broken Handheld Radio | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Broken Taser | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Burgerboy | A new cosmetic will be added to your collection. | Common | 0 | 0 | Materials |
| Buried City Hospital Key | A key to areas within the Buried City Hospital. | Rare | 100 | 0.25 | Keys |
| Buried City JKV Employee Access Card | An employee access card for JKV facilities in Buried City. | Uncommon | 100 | 0.25 | Keys |
| Buried City Residential Master Key | A master key for residential areas in Buried City. | Uncommon | 100 | 0.25 | Keys |
| Buried City Town Hall Key | Unlocks the door to the Town Hall in Buried City | Epic | 100 | 0.25 | Keys |
| Burletta Blueprint | A blueprint to craft the Burletta weapon. | Legendary | 5000 | 0 | Blueprints |
| Burletta I | Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger. | Uncommon | 2900 | 4 | Weapons |
| Burletta II | Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger. | Uncommon | 5000 | 4 | Weapons |
| Burletta III | Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger. | Uncommon | 7000 | 4 | Weapons |
| Burletta IV | Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger. | Uncommon | 10000 | 4 | Weapons |
| Burned ARC Circuitry | Can be recycled into crafting materials. | Uncommon | 640 | 0.25 | Materials |
| Burnt-Out Candles | After the grid fell candles became the preferred source of light for many. Unlike electricity, a good old candle will never fail you. Unless it's windy. Or raining. Or... | Common | 640 | 0.2 | Trinkets |
| Camera Lens | Can be recycled into crafting materials. | Uncommon | 640 | 0.8 | Materials |
| Candle Holder | Can be recycled into crafting materials. | Uncommon | 640 | 2 | Materials |
| Candleberries | A waxy berry that grows only during a small window each year. People have depended on them to make candles, foods and medicine for ages. | Rare | 460 | 0.5 | Materials |
| Canister | Used to craft a wide range of items. Can be recycled into plastic. Used to craft: Bettina, Vita Spray, Heavy Fuze Grenade, Smoke Grenade | Uncommon | 300 | 0.25 | Materials |
| Cans Backpack Attachment | Cosmetic Backpack Attachment | Common | 0 | 0 | Materials |
| Canto Blueprint | Fully automatic submachine gun with a larger caliber. | Legendary | 5000 | 0 | Blueprints |
| Canto I | Fully automatic submachine gun with a larger caliber. | Rare | 7000 | 4 | Weapons |
| Canto II | Fully automatic submachine gun with a larger caliber. | Rare | 0 | 0 | Weapons |
| Canto III | Fully automatic submachine gun with a larger caliber. | Rare | 0 | 0 | Weapons |
| Canto IV | Fully automatic submachine gun with a larger caliber. | Rare | 0 | 0 | Weapons |
| Cat Bed | At least a tiny bit more comfortable than your face. | Uncommon | 1000 | 0.5 | Trinkets |
| Celeste's Journal | Battered and torn, you can see the faint outline of doodles along the edges. | Common | 0 | 0.25 | Trinkets |
| Cheer | A new cosmetic will be added to your collection. | Common | 0 | 0 | Materials |
| Chemicals | Used to craft medical supplies, explosives, and utility items. Used to craft: Heavy Ammo, Medium Ammo, Shotgun Ammo, Light Ammo, Light Impact Grenade | Common | 50 | 0.15 | Materials |
| Coffee Pot | The power to face a new day, one cup at a time. | Common | 1000 | 0.3 | Trinkets |
| Combat Mk. 1 | Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots. | Uncommon | 640 | 2 | Augments |
| Combat Mk. 2 | A Combat augment more focused on maneuverability than absorbing damage. | Rare | 2000 | 3 | Augments |
| Combat Mk. 3 (Aggressive) | An improved version of the Combat II augment. Supports more shield types, and comes with extra space for grenades. | Epic | 5000 | 5 | Augments |
| Combat Mk. 3 (Aggressive) Blueprint | An improved version of the Combat II augment. Supports more shield types, and comes with extra space for grenades. | Legendary | 5000 | 0 | Blueprints |
| Combat Mk. 3 (Flanking) | An improved version of the Combat II augment. Designed for flanking maneuvers with enhanced mobility. | Epic | 5000 | 3 | Augments |
| Combat Mk. 3 (Flanking) Blueprint | An improved version of the Combat II augment. Designed for flanking maneuvers with enhanced mobility. | Legendary | 5000 | 0 | Blueprints |
| Comet Igniter | Comet Igniter is a Rare item that can be recycled into crafting materials. It's found by scavenging non-exploded destroyed Comets. | Rare | 1000 | 1 | Materials |
| Compensator I | Slightly reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher | Common | 640 | 0.25 | Weapon Mods |
| Compensator II | Moderately reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher | Uncommon | 2000 | 0.5 | Weapon Mods |
| Compensator II Blueprint | Moderately reduces per-shot dispersion. | Legendary | 5000 | 0 | Blueprints |
| Compensator III | Moderately reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher | Uncommon | 5000 | 0.75 | Weapon Mods |
| Compensator III Blueprint | Moderately reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher | Legendary | 5000 | 0 | Blueprints |
| Complex Gun Parts | Used to craft advanced weapons. Used to craft: Equalizer, Jupiter | Epic | 3000 | 1 | Materials |
| Complex Gun Parts Blueprint | Used to craft advanced weapons. | Legendary | 5000 | 0 | Blueprints |
| Coolant | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Cooling Coil | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Cooling Fan | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Cracked Bioscanner | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Crude Explosives | Used to craft explosives. Can be recycled into crafting materials. Used to craft: Launcher Ammo, Explosive Compound, Snap Blast Grenade, Shrapnel Grenade, Trigger 'Nade | Uncommon | 270 | 0.5 | Materials |
| Crumpled Plastic Bottle | Can be recycled into crafting materials. | Uncommon | 270 | 0.8 | Materials |
| Dam Control Tower Key | Unlocks a door to the Control Tower on Dam Battlegrounds. | Epic | 100 | 0.25 | Keys |
| Dam Staff Room Key | A key to the staff room in The Dam. | Uncommon | 100 | 0.25 | Keys |
| Dam Surveillance Key | Unlocks a door in the Water Treatment Control building on Dam Battlegrounds. | Uncommon | 100 | 0.25 | Keys |
| Dam Testing Annex Key | Unlocks a door in the Testing Annex on Dam Battlegrounds. | Rare | 100 | 0.25 | Keys |
| Dam Utility Key | A key for utility access in The Dam. | Uncommon | 100 | 0.25 | Keys |
| Damaged ARC Motion Core | Can be recycled into crafting materials. | Uncommon | 640 | 0.25 | Materials |
| Damaged ARC Powercell | Can be recycled into crafting materials. | Common | 293 | 0.25 | Materials |
| Damaged Fireball Burner | Can be recycled into crafting materials. | Common | 270 | 1 | Materials |
| Damaged Heat Sink | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Damaged Hornet Driver | Can be recycled into crafting materials. | Uncommon | 640 | 0.3 | Materials |
| Damaged Rocketeer Driver | Can be recycled into crafting materials. | Common | 2000 | 0.25 | Materials |
| Damaged Snitch Scanner | Can be recycled into crafting materials. | Common | 659 | 0.25 | Materials |
| Damaged Tick Pod | Can be recycled into crafting materials. | Common | 270 | 0.25 | Materials |
| Damaged Wasp Driver | Can be recycled into crafting materials. | Common | 270 | 0.25 | Materials |
| Dart Board | Some Raiders use it to practice dexterity. Others just like throwing things at other things. | Uncommon | 2000 | 1 | Trinkets |
| Deadline | A mine that deals damage to anything within its radius once the timer runs out. | Epic | 6000 | 1 | Traps |
| Deadline Blueprint | Unlocks the ability to craft Deadline mines at the explosives bench. | Legendary | 5000 | 0 | Blueprints |
| Defibrillator | An injection that quickly revives downed raiders and restores some health. | Rare | 1000 | 0.75 | Healing |
| Defibrillator Blueprint | An injection that quickly revives downed raiders and restores some health. | Legendary | 5000 | 0 | Blueprints |
| Deflated Football | Just by looking at this, you too start to feel slightly deflated. | Uncommon | 1000 | 0.8 | Materials |
| Degraded ARC Rubber | Obtained from ARC enemies or activities. Can be recycled into rubber. | Uncommon | 640 | 1 | Materials |
| Diving Goggles | Can be recycled into crafting materials. | Rare | 640 | 2 | Materials |
| Dog Collar | After all this time, you can still smell the goodness. | Rare | 640 | 0.8 | Materials |
| Dolabra | An experimental weapon that can either fire a wide short range blast, or be focused to fire a tight medium range beam of heat. | Legendary | 27500 | 8 | Weapons |
| Dolabra Blueprint | An experimental weapon that can either fire a wide short range blast, or be focused to fire a tight medium range beam of heat. | Legendary | 5000 | 0 | Blueprints |
| Door Blocker | A locking mechanism that can be placed on large metal doors to limit access. | Common | 270 | 0.2 | Utilities |
| Dried-Out ARC Resin | Obtained from ARC enemies or activities. Can be recycled into plastic. | Uncommon | 640 | 1 | Materials |
| Duct Tape | Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Stable Stock I, Vertical Grip I, Angled Grip I, Vertical Grip II, Angled Grip II | Uncommon | 300 | 0.25 | Materials |
| Durable Cloth | Used to craft medical supplies. Used to craft: Herbal Bandage, Sterilized Bandage | Uncommon | 640 | 0.25 | Materials |
| Electrical Components | Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Tactical Mk. 2, Combat Mk. 2, Looting Mk. 2, Surge Shield Recharger, Lure Grenade | Uncommon | 640 | 0.5 | Materials |
| Empty Wine Bottle | Yes, it really is empty. | Common | 1000 | 0.2 | Trinkets |
| Energy Clip | Compatible with: Equalizer, Jupiter | Rare | 5000 | 0.3 | Ammo |
| Equalizer | A high capacity experimental beam rifle. | Legendary | 27500 | 14 | Weapons |
| Equalizer Blueprint | A high capacity experimental beam rifle. | Legendary | 5000 | 0 | Blueprints |
| ESR Analyzer | A portable analyzer from the world before, complete with several spare tubes. | | 0 | 0.25 | Keys |
| Exodus Modules | Used to craft a wide range of items. Used to craft: Tempest, Vulcano, Hullcracker, Bobcat, Snap Hook | Epic | 2750 | 1 | Materials |
| Experimental Seed Sample | A cryogenically frozen research sample of an experimental crop. | Common | 0 | 0.25 | Trinkets |
| Expired Pasta | Way pasta its prime. Can (reluctantly) be consumed to restore small amounts of health. | Common | 1000 | 0.1 | Trinkets |
| Expired Respirator | The filters are clogged with sand and noxious fumes. Long past its lifespan. | Rare | 640 | 2 | Materials |
| Explosive Compound | Used to craft explosives. Used to craft: Wolfpack, Explosive Mine, Blaze Grenade, Heavy Fuze Grenade | Rare | 1000 | 0.3 | Materials |
| Explosive Mine | A proximity-triggered explosive device that detonates when enemies approach. | Rare | 1500 | 0.4 | Traps |
| Explosive Mine Blueprint | A proximity-triggered explosive device that detonates when enemies approach. | Legendary | 5000 | 0 | Blueprints |
| Extended Barrel | Moderately increases bullet velocity. Compatible with: Tempest, Arpeggio, Ferro, Renegade, Anvil | Epic | 5000 | 0.5 | Weapon Mods |
| Extended Barrel Blueprint | Moderately increases bullet velocity. Compatible with: Tempest, Arpeggio, Ferro, Renegade, Anvil | Legendary | 5000 | 0 | Blueprints |
| Extended Light Mag I | Slightly extends the ammo capacity of compatible weapons that use light ammo. Compatible with: Kettle, Burletta, Hairpin, Bobcat, Stitcher | Common | 640 | 0.5 | Weapon Mods |
| Extended Light Mag II | Moderately extends the ammo capacity of compatible weapons that use light ammo. Compatible with: Stitcher, Kettle, Burletta, Hairpin, Bobcat | Uncommon | 2000 | 0.5 | Weapon Mods |
| Extended Light Mag II Blueprint | Moderately extends the ammo capacity of compatible weapons that use light ammo. | Legendary | 5000 | 0 | Blueprints |
| Extended Light Mag III | Significantly extends the ammo capacity of compatible weapons that use light ammo. | Rare | 5000 | 0.75 | Weapon Mods |
| Extended Light Mag III Blueprint | Significantly extends the ammo capacity of compatible weapons that use light ammo. | Legendary | 5000 | 0 | Blueprints |
| Extended Medium Mag I | Moderately extends the ammo capacity of compatible weapons that use medium ammo. Compatible with: Arpeggio, Renegade, Venator, Tempest, Torrente | Common | 640 | 0.25 | Weapon Mods |
| Extended Medium Mag II | Moderately extends the ammo capacity of compatible weapons that use medium ammo. Compatible with: Arpeggio, Renegade, Venator, Tempest, Torrente | Uncommon | 2000 | 0.5 | Weapon Mods |
| Extended Medium Mag II Blueprint | Moderately extends the ammo capacity of compatible weapons that use medium ammo. | Legendary | 5000 | 0 | Blueprints |
| Extended Medium Mag III | Significantly extends the ammo capacity of compatible weapons that use medium ammo. Compatible with: Arpeggio, Renegade, Venator, Tempest, Torrente | Rare | 5000 | 0.75 | Weapon Mods |
| Extended Medium Mag III Blueprint | Significantly extends the ammo capacity of compataible weapons that use medium ammo. | Legendary | 5000 | 0 | Blueprints |
| Extended Shotgun Mag I | Slightly extends the ammo capacity of shotguns. Compatible with: Il Toro, Vulcano | Common | 640 | 0.25 | Weapon Mods |
| Extended Shotgun Mag II | Moderately extends the ammo capacity of shotguns. Compatible with: Il Toro, Vulcano | Uncommon | 2000 | 0.5 | Weapon Mods |
| Extended Shotgun Mag II Blueprint | Moderately extends the ammo capacity of shotguns. | Legendary | 5000 | 0 | Blueprints |
| Extended Shotgun Mag III | Significantly extends the ammo capacity of shotguns. Compatible with: Il Toro, Vulcano | Rare | 5000 | 0.75 | Weapon Mods |
| Extended Shotgun Mag III Blueprint | Significantly extends the ammo capacity of shotguns. | Legendary | 5000 | 0 | Blueprints |
| Fabric | Used to craft medical supplies and shields. Can be used to slowly restore small amounts of health. | Common | 50 | 0.1 | Materials |
| Faded Photograph | A snapshot of the world before, faded by sunlight and time. | Common | 640 | 0.3 | Trinkets |
| Ferro I | Packs a punch, but must be reloaded between every shot. | Common | 475 | 8 | Weapons |
| Ferro II | Packs a punch, but must be reloaded between every shot. | Common | 1000 | 8 | Weapons |
| Ferro III | Packs a punch, but must be reloaded between every shot. | Common | 2000 | 8 | Weapons |
| Ferro IV | Packs a punch, but must be reloaded between every shot. | Common | 2900 | 8 | Weapons |
| Fertilizer | May be worth a few coins. | Uncommon | 1000 | 0.4 | Materials |
| Film Reel | May be worth a few coins. | Rare | 2000 | 0.2 | Trinkets |
| Fine Wristwatch | Perfect for telling the time, and showcasing that you're an exceedingly dignified person. | Rare | 3000 | 0.2 | Trinkets |
| Fireball Burner | Can be recycled into ARC Alloy. Can be thrown to create small fires. | Uncommon | 640 | 0.5 | Materials |
| Firecracker | A device that sparks and pops in a pleasant manner. | Common | 270 | 0.05 | Throwables |
| Firefly Burner | Firefly Burner is a Rare item that can be recycled into crafting materials. It's found by scavenging destroyed Fireflies. | Rare | 1000 | 0.75 | Materials |
| Fireworks Box | A remotely triggered arrangement of dazzling fireworks, sure to put on a show. | Rare | 2000 | 0.5 | Utilities |
| Fireworks Box Blueprint | Unlocks the crafting blueprint for the Fireworks Box. | Legendary | 5000 | 0 | Blueprints |
| First Wave Compass | Dusty but functional, these helped chart a course when all seemed lost. | Common | 0 | 0.25 | Trinkets |
| First Wave Rations | Often heated above discreet fires, these meager provisions are said to have fueled a resistance. | Common | 0 | 0.25 | Trinkets |
| First Wave Tape | An old tape found inside a battered old camcorder. | Common | 0 | 0.25 | Trinkets |
| Flame Spray | A classic makeshift weapon, sure to leave scorch marks. | Uncommon | 2000 | 1 | Gadgets |
| Flow Controller | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Flushing Terminal Key | This key is used for the quest The Stench of Corruption to activate the Flushing Terminal | Common | 0 | 0.25 | Keys |
| Fossilized Lightning | An item that has a chance to spawn after lightning strikes. | Epic | 4000 | 0.25 | Materials |
| Free Loadout Augment | Basic augment for rookie Raiders, offering slightly more backpack space and carry capacity. | Common | 100 | 1 | Augments |
| Frequency Modulation Box | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Fried Motherboard | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Fruit Mix | A food item that moderately increases both health and stamina. | Uncommon | 1800 | 0.3 | Healing |
| Frying Pan | Can be recycled into crafting materials. | Rare | 640 | 2 | Materials |
| Garlic Press | It'll press garlic, olives, and probably many other things. | Uncommon | 1000 | 0.8 | Materials |
| Gas Grenade | A grenade that emits a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | Common | 270 | 0.2 | Throwables |
| Gas Grenade Trap | A laser trip wire that detonates a Gas Grenade. | Common | 300 | 0.25 | Traps |
| Gas Mine | A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina. | Common | 270 | 0.25 | Traps |
| Gas Mine Blueprint | A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina. | Legendary | 5000 | 0 | Blueprints |
| Geiger Counter | Can be recycled into crafting materials. | Epic | 3500 | 1.5 | Materials |
| Great Mullein | Used to craft medical supplies. Used to craft: Herbal Bandage, Antiseptic | Uncommon | 300 | 0.25 | Materials |
| Green Light Stick | A throwable chemical light that illuminates the area around it. | Common | 150 | 0.15 | Throwables |
| Green Light Stick Blueprint | A throwable chemical light that illuminates the area around it. | Legendary | 5000 | 0 | Blueprints |
| Hairpin I | Has a built-in silencer. Great for stealth, but tricky in combat. | Common | 450 | 3 | Weapons |
| Hairpin II | Has a built-in silencer. Great for stealth, but tricky in combat. | Common | 1000 | 3 | Weapons |
| Hairpin III | Has a built-in silencer. Great for stealth, but tricky in combat. | Common | 2000 | 3 | Weapons |
| Hairpin IV | Has a built-in silencer. Great for stealth, but tricky in combat. | Common | 2900 | 3 | Weapons |
| Headphones | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Heavy Ammo | Compatible with: Ferro, Anvil, Bettina | Common | 12 | 0.05 | Ammo |
| Heavy Fuze Grenade | A grenade that detonates after a delay, dealing explosive damage in its radius. | Rare | 1600 | 0.2 | Throwables |
| Heavy Gun Parts | Used to craft weapons. Used to craft: Vulcano, Hullcracker, Bettina, Complex Gun Parts | Rare | 700 | 0.5 | Materials |
| Heavy Gun Parts Blueprint | Used to craft weapons. | Legendary | 5000 | 0 | Blueprints |
| Heavy Shield | A heavy shield that blocks a large portion of incoming damage, but carries a significant cost to mobility. | Epic | 5500 | 9 | Shields |
| Herbal Bandage | An improvised medical item that gradually restores health over time. | Uncommon | 900 | 0.15 | Healing |
| Horizontal Grip | Moderately reduces both vertical recoil and horizontal recoil. | Epic | 7000 | 0.5 | Weapon Mods |
| Hornet Driver | Can be thrown and will briefly stun nearby targets | Rare | 2000 | 0.75 | Materials |
| Household Cleaner | Can be recycled into chemicals. | Uncommon | 640 | 0.8 | Materials |
| Hullcracker Blueprint | Anti-ARC payloads used mainly by the Hullcracker. | Legendary | 5000 | 0 | Blueprints |
| Hullcracker I | Fires explosive projectiles that only detonate when hitting ARC. | Epic | 10000 | 7 | Weapons |
| Hullcracker II | Fires explosive projectiles that only detonate when hitting ARC. | Epic | 13000 | 7 | Weapons |
| Hullcracker III | Fires explosive projectiles that only detonate when hitting ARC. | Epic | 17000 | 7 | Weapons |
| Hullcracker IV | Fires explosive projectiles that only detonate when hitting ARC. | Epic | 22000 | 7 | Weapons |
| Humidifier | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Ice Cream Scooper | It is theorized that scooping things was a favorite pastime in the world before. | Uncommon | 640 | 0.8 | Materials |
| Il Toro Blueprint | Has a large bullet spread, sharp falloff, and high damage output. | Legendary | 5000 | 0 | Blueprints |
| Il Toro I | Pump-action shotgun with large bullet spread, sharp falloff, and high damage output. | Uncommon | 5000 | 8 | Weapons |
| Il Toro II | Pump-action shotgun with large bullet spread, sharp falloff, and high damage output. | Uncommon | 7000 | 8 | Weapons |
| Il Toro III | Pump-action shotgun with large bullet spread, sharp falloff, and high damage output. | Uncommon | 10000 | 8 | Weapons |
| Il Toro IV | Pump-action shotgun with large bullet spread, sharp falloff, and high damage output. | Uncommon | 13000 | 8 | Weapons |
| Impure ARC Coolant | Can be recycled into crafting materials. | Uncommon | 640 | 1 | Materials |
| Industrial Battery | A large, high-capacity battery for industrial equipment. | Rare | 1000 | 2 | Materials |
| Industrial Charger | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Industrial Magnet | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Integrated Binoculars | Can be equipped and used like regular binoculars, but cannot be dropped or removed from their slot. Locked to equipped augment | Common | 0 | 0 | Gadgets |
| Integrated Defibrialtor | Integrated Defibrillator is a reusable defibrillator available when the Tactical Mk. 3 (Revival) augment is equipped.
| Rare | 0 | 0 | Healing |
| Integrated Shield Recharger | Integrated Shield Recharger is a reusable shield recharger available when the Tactical Mk. 3 (Defensive) augment is equipped.
| Common | 0 | 0 | Healing |
| Ion Sputter | Can be recycled into crafting materials. | Epic | 6000 | 1.5 | Materials |
| Jolt Mine | A proximity-triggered mine that pops up and stuns anything within its radius. | Rare | 850 | 0.2 | Traps |
| Jolt Mine Blueprint | A proximity-triggered mine that pops up and stuns anything within its radius. | Legendary | 5000 | 0 | Blueprints |
| Junior Outfit | Cosmetic Outfit | Common | 0 | 0 | Materials |
| Jupiter | A bolt-action sniper rifle with exceptional damage output and accuracy, but slow handling. | Legendary | 27500 | 9 | Weapons |
| Jupiter Blueprint | A bolt-action sniper rifle with exceptional damage output and accuracy, but slow handling. | Legendary | 5000 | 0 | Blueprints |
| Kettle I | Quick and accurate, but has low bullet velocity and takes a long time to reload. | Common | 840 | 7 | Weapons |
| Kettle II | Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time reload. | Common | 2000 | 7 | Weapons |
| Kettle III | Quick and accurate, but has low bullet velocity and takes a long time to reload. | Common | 3000 | 7 | Weapons |
| Kettle IV | Quick and accurate, but has low bullet velocity and takes a long time to reload. | Common | 5000 | 7 | Weapons |
| Kinetic Converter | Moderately increases fire rate. Compatible with: Arpeggio, Rattler, Kettle, Ferro, Renegade | Legendary | 7000 | 0.75 | Weapon Mods |
| Laboratory Reagents | A set of chemical reagents used in laboratory experiments. | Rare | 2000 | 3 | Materials |
| Lance's Mixtape (5th Edition) | Lance has personally planted a number of these around the Rust Belt, for some reason. | Epic | 10000 | 0.2 | Trinkets |
| Launcher Ammo | Anti-ARC payloads used mainly by the Hullcracker. Compatible with: Hullcracker | Rare | 250 | 0.1 | Ammo |
| Leaper Pulse Unit | Can be recycled into crafting materials. Can be thrown to create a violent singularity. | Epic | 5000 | 1 | Materials |
| Lemon | Can be consumed for a small amount of stamina. | Uncommon | 640 | 0.2 | Healing |
| Li'l Smoke Grenade | A grenade that pops a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders. | Common | 300 | 0.15 | Throwables |
| Lidar Scanner | A laser-based scanner used to detect the subtlest changes to the Earth's surface | Common | 0 | 0.25 | Trinkets |
| Light Ammo | Light bullets used mainly with SMGs and light handguns. Compatible with: Burletta, Stitcher, Kettle, Hairpin, Bobcat | Common | 4 | 0.01 | Ammo |
| Light Bulb | Without light, life underground would be impossible. | Uncommon | 2000 | 0.2 | Trinkets |
| Light Gun Parts | Assorted spare parts used for pistols and SMGs. Used to craft: Bobcat, Complex Gun Parts | Rare | 700 | 0.3 | Materials |
| Light Gun Parts Blueprint | Assorted spare parts used for pistols and SMGs. | Legendary | 5000 | 0 | Blueprints |
| Light Impact Grenade | A grenade that detonates on impact, dealing explosive damage in a small radius. | Common | 270 | 0.1 | Throwables |
| Light Shield | A lightweight shield that blocks a small portion of incoming damage without impacting mobility. | Uncommon | 640 | 5 | Shields |
| Lightweight Stock | Moderately improves ADS & draw speed. Compatible with: Arpeggio, Kettle, Ferro, Renegade, Hullcracker | Epic | 5000 | 0.25 | Weapon Mods |
| Lightweight Stock Blueprint | Moderately improves ADS & draw speed. | Legendary | 5000 | 0 | Blueprints |
| Looting Mk. 1 | Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability. | Uncommon | 640 | 1 | Augments |
| Looting Mk. 2 | Significantly increases looting potential; adds slots for trinkets. Automatically throws off attached Ticks after 0.5s. | Rare | 2000 | 2 | Augments |
| Looting Mk. 3 (Cautious) | A looting augment that swaps some carry capacity to increase survivability. Upon Shield break, automatically administers a weak Adrenaline Shot. Has a fixed cooldown. | Epic | 5000 | 3 | Augments |
| Looting Mk. 3 (Safekeeper) | A looting augment that trades weight and utility for increased looting potential. A Safe Pocket that allows any items to be stored. | Epic | 5000 | 5 | Augments |
| Looting Mk. 3 (Survivor) | A heavy-duty pack mule augment. Large weight capacity and large backpack space. While downed and stationary, health regenerates up to 75% of max downed health. | Epic | 5000 | 4 | Augments |
| Looting Mk. 3 (Survivor) Blueprint | A heavy-duty pack mule augment. Large weight capacity and large backpack space. | Legendary | 5000 | 0 | Blueprints |
| Looting Mk3 Safekeeper Blueprint | A looting augment that trades weight and utility for increased looting potential. A Safe Pocket that allows any items to be stored. | Legendary | 5000 | 0 | Blueprints |
| Lure Grenade | A noise device that sticks to surfaces, distracting nearby ARC machines and drawing their fire. | Uncommon | 1000 | 0.4 | Throwables |
| Lure Grenade Blueprint | A noisy device that sticks to surfaces, distracting nearby ARC machines and drawing their fire. | Legendary | 5000 | 0 | Blueprints |
| Lure Grenade Trap | A laser trip wire that detonates a Lure Grenade. | Uncommon | 1000 | 0.25 | Traps |
| Magnet | Used to craft a wide range of items. Can be recycled into crafting materials. | Uncommon | 300 | 0.25 | Materials |
| Magnetic Accelerator | Used to craft advanced weapons. Used to craft: Tempest, Equalizer, Vulcano, Jupiter, Hullcracker | Epic | 5500 | 1 | Materials |
| Major Aiva's Patch | A torn patch, found amidst rubble and ruin. | | 0 | 0.25 | Keys |
| Matriarch Reactor | Can be recycled into crafting materials. | Legendary | 13000 | 10 | Materials |
| Mechanical Components | Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Il Toro, Burletta, Anvil, Muzzle Brake II, Extended Medium Mag II | Uncommon | 640 | 0.5 | Materials |
| Medium Ammo | Compatible with: Rattler, Tempest, Arpeggio, Renegade, Torrente | Common | 6 | 0.025 | Ammo |
| Medium Gun Parts | Assorted spare parts used for rifles. Used to craft: Torrente, Venator, Osprey, Renegade, Tempest | Rare | 700 | 0.4 | Materials |
| Medium Gun Parts Blueprint | Assorted spare parts used for rifles. | Legendary | 5000 | 0 | Blueprints |
| Medium Shield | A standard shield that blocks a medium portion of incoming damage at a moderate cost to mobility. | Rare | 2000 | 7 | Shields |
| Metal Brackets | Can be recycled into metal parts. | Uncommon | 640 | 0.8 | Materials |
| Metal Parts | Used to craft a wide range of items. | Common | 75 | 0.1 | Materials |
| Microscope | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Mini Centrifuge | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Mod Components | Used to craft weapon mods. Can be recycled into crafting materials. Used to craft: Lightweight Stock, Shotgun Choke III, Extended Shotgun Mag III, Padded Stock, Compensator III | Rare | 1750 | 1 | Materials |
| Moss | Can be used to regain a small amount of health. | Rare | 500 | 0.3 | Materials |
| Motor | A small electric motor, useful for various devices. | Rare | 2000 | 3 | Materials |
| Mushroom | Can be consumed to regain a small amount of health. | Uncommon | 1000 | 0.2 | Healing |
| Music Album | Perfect for relaxing nights at home, casual get-togethers, and private air guitar concerts. | Rare | 3000 | 0.3 | Trinkets |
| Music Box | Worth a small fortune. | Rare | 5000 | 0.4 | Trinkets |
| Muzzle Brake I | Slightly reduces both vertical recoil & horizontal recoil. Compatible with: Rattler, Ferro, Burletta, Stitcher, Tempest | Common | 640 | 0.25 | Weapon Mods |
| Muzzle Brake II | Moderately reduces both vertical recoil & horizontal recoil. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Renegade | Uncommon | 2000 | 0.5 | Weapon Mods |
| Muzzle Brake II Blueprint | Moderately reduces both vertical recoil & horizontal recoil. | Legendary | 5000 | 0 | Blueprints |
| Muzzle Brake III | Significantly reduces both vertical recoil & horizontal recoil. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher | Rare | 5000 | 0.75 | Weapon Mods |
| Muzzle Brake III Blueprint | Significantly reduces both vertical recoil & horizontal recoil. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher | Legendary | 5000 | 0 | Blueprints |
| Noisemaker | A deployable proximity sensor that sounds an alarm when enemy raiders are detected. | Uncommon | 640 | 0.3 | Gadgets |
| Number Plate | Can be recycled into metal parts. | Uncommon | 270 | 0.8 | Materials |
| Oil | Used to craft weapons and explosives. Can be recycled into chemicals. Used to craft: Renegade, Explosive Compound, Blaze Grenade | Uncommon | 300 | 0.25 | Materials |
| Olives | Can be consumed for a small amount of stamina. | Uncommon | 640 | 0.2 | Healing |
| Osprey Blueprint | Has reliable damage output and accuracy. | Legendary | 5000 | 0 | Blueprints |
| Osprey I | A scoped bolt-action sniper rifle with reliable damage output and accuracy. | Rare | 7000 | 7 | Weapons |
| Osprey II | A scoped bolt-action sniper rifle with reliable damage output and accuracy. | Rare | 10000 | 7 | Weapons |
| Osprey III | A scoped bolt-action sniper rifle with reliable damage output and accuracy. | Rare | 13000 | 7 | Weapons |
| Osprey IV | A scoped bolt-action sniper rifle with reliable damage output and accuracy. | Rare | 17000 | 7 | Weapons |
| Padded Stock | Significantly improves stability. Compatible with: Arpeggio, Rattler, Ferro, Renegade, Torrente | Epic | 5000 | 0.5 | Weapon Mods |
| Padded Stock Blueprint | Significantly improves stability. Compatible with: Arpeggio, Rattler, Ferro, Renegade, Torrente | Legendary | 5000 | 0 | Blueprints |
| Painted Box | May be worth a few coins. | Uncommon | 2000 | 0.3 | Trinkets |
| Patrol Car Key | A key to a patrol car. | Uncommon | 100 | 0.25 | Keys |
| Photoelectric Cloak | A gadget that allows the user to conceal themselves from ARC. | Epic | 5000 | 1 | Gadgets |
| Pilgrim's Peak Security Code | One of four security codes needed to unlock the Locked Gate on Blue Gate. Found at Pilgrim's Peak. | Common | 100 | 0.25 | Keys |
| Plastic Parts | Used to craft a wide range of items. Used to craft: Hairpin, Light Shield, Looting Mk. 1, Light Impact Grenade, Extended Shotgun Mag I | Common | 60 | 0.1 | Materials |
| Playing Cards | Speranzans love to see who can build the tallest tower - before the tremors knock them down. | Rare | 5000 | 0.2 | Trinkets |
| Polluted Air Filter | Can be recycled into crafting components. | Rare | 1000 | 0.8 | Materials |
| Pop Trigger | Can be recycled into crafting materials. | Uncommon | 640 | 0.5 | Materials |
| Portable TV | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Poster Of Natural Wonders | If you stand close and squint your eyes, it's like the world never came crumbling down. | Uncommon | 2000 | 0.3 | Trinkets |
| Pottery | May be worth a few coins. | Uncommon | 2000 | 0.3 | Trinkets |
| Power Bank | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Power Cable | A heavy-duty cable used for transmitting electrical power. | Rare | 1000 | 2 | Materials |
| Power Rod | Used in crafting. Used to craft: Heavy Shield, Snap Hook | Epic | 5000 | 1 | Materials |
| Prickly Pear | Can be consumed for a small amount of stamina. | Uncommon | 640 | 0.2 | Healing |
| Processor | Used in crafting. Used to craft: Tactical Mk. 3 (Defensive), Combat Mk. 3 (Flanking), Combat Mk. 3 (Aggressive), Looting Mk. 3 (Cautious), Tactical Mk. 3 (Healing) | Rare | 500 | 0.2 | Materials |
| Projector | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Pulse Mine | A proximity-triggered mine that pops up and knocks back anything within its radius. | Uncommon | 470 | 0.25 | Traps |
| Pulse Mine Blueprint | A proximity-triggered mine that pops up and knocks back anything within its radius. | Legendary | 5000 | 0 | Blueprints |
| Queen Reactor | Can be recycled into crafting materials. | Legendary | 13000 | 10 | Materials |
| Radio | Can be recycled into crafting components. | Rare | 1000 | 2 | Materials |
| Radio Relay | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Radio Renegade | A new cosmetic will be added to your collection. | Common | 0 | 0 | Materials |
| Raider Flag | Sun-bleached and wrinkled, yet dignified all the same. | | 0 | 0.25 | Keys |
| Raider Hatch Key | Unlocks a Raider Hatch. | Rare | 2000 | 0.01 | Keys |
| Raider Tokens | Premium in-game currency used to buy cosmetic items in the Shop and premium Raider Decks. Can be acquired through platform stores or gameplay by completing Projects or Live Events. | | 0 | 0 | Materials |
| Raider's Refuge Security Code | One of four security codes needed to unlock the Locked Gate on Blue Gate. Found at Raider's Refuge. | Common | 100 | 0.25 | Keys |
| Rattler I | Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time. | Common | 1750 | 6 | Weapons |
| Rattler II | Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time. | Common | 3000 | 6 | Weapons |
| Rattler III | Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time. | Common | 5000 | 6 | Weapons |
| Rattler IV | Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time. | Common | 7000 | 6 | Weapons |
| Recorder | A playable recorder used to attract ARC's attention, and impress other Raiders. | Uncommon | 1000 | 0.2 | Gadgets |
| Red Coral Jewelry | Valued for its fine craftsmanship, and effortless ability to make your eyes pop. | Rare | 5000 | 0.3 | Trinkets |
| Red Light Stick | A throwable chemical light that illuminates the area around it. | Common | 150 | 0.15 | Throwables |
| Red Light Stick Blueprint | A throwable chemical light that illuminates the area around it. | Legendary | 5000 | 0 | Blueprints |
| Remote Control | Can be recycled into crafting materials. | Rare | 1000 | 0.8 | Materials |
| Remote Raider Flare | A deployable device that, when manually triggered, launches a Raider Distress Flare. | Common | 270 | 0.2 | Utilities |
| Remote Raider Flare Blueprint | A deployable device that, when manually triggered, launches a Raider Distress Flare. | Legendary | 5000 | 0 | Blueprints |
| Renegade I | Lever-action battle rifle with high damage output, accuracy, and headshot damage. | Rare | 7000 | 10 | Weapons |
| Renegade II | Lever-action battle rifle with high damage output, accuracy, and headshot damage. | Rare | 10000 | 10 | Weapons |
| Renegade III | Lever-action battle rifle with high damage output, accuracy, and headshot damage. | Rare | 13000 | 10 | Weapons |
| Renegade IV | Lever-action battle rifle with high damage output, accuracy, and headshot damage. | Rare | 17000 | 10 | Weapons |
| Resin | Can be used to gradually restore a small amount of health over time. | Common | 1000 | 0.4 | Healing |
| Ripped Safety Vest | Can be recycled into crafting materials. | Uncommon | 1000 | 0.8 | Materials |
| Rocket Thruster | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Rocketeer Driver | Can be recycled into crafting materials. | Epic | 5000 | 1 | Materials |
| Roots | May be worth a few coins. | Uncommon | 640 | 0.2 | Materials |
| Rope | Used in crafting. Used to craft: Zipline, Snap Hook | Rare | 500 | 0.3 | Materials |
| Rosary | May be worth a few coins. | Rare | 2000 | 0.3 | Trinkets |
| Rotary Encoder | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Rubber Duck | Always there to lend an ear when you need it. Can be thrown to create noise. | Common | 1000 | 0.3 | Trinkets |
| Rubber Pad | Can be recycled into rubber parts. | Rare | 1000 | 2 | Materials |
| Rubber Parts | Scrap rubber pieces for crafting. Used to craft: Ferro, Kettle, Looting Mk. 1, Shield Recharger, Stitcher | Common | 50 | 0.1 | Materials |
| Ruined Accordion | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Ruined Augment | Can be recycled into crafting materials. | Common | 270 | 3 | Materials |
| Ruined Baton | Can be recycled into crafting materials | Uncommon | 640 | 0.8 | Materials |
| Ruined Handcuffs | Can be recycled into crafting materials. | Uncommon | 640 | 0.8 | Materials |
| Ruined Parachute | Can be recycled into crafting materials. | Uncommon | 640 | 0.8 | Materials |
| Ruined Riot Shield | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Ruined Tactical Vest | Can be recycled into crafting materials. | Uncommon | 640 | 0.8 | Materials |
| Rusted Bolts | Can be recycled into metal parts. | Uncommon | 640 | 0.8 | Materials |
| Rusted Gear | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Rusted Shut Medical Kit | A medical kit rusted shut, its contents unknown. | Rare | 2000 | 3 | Materials |
| Rusted Tools | A set of tools, rusted but still usable for crafting. | Rare | 1000 | 2 | Materials |
| Rusty ARC Steel | Obtained from ARC enemies and activites. Can be recycled into scrap metal. | Uncommon | 640 | 1 | Materials |
| Sample Cleaner | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Seeker Grenade | A homing grenade that targets a single nearby ARC dealing explosive damage on impact. | Uncommon | 640 | 0.2 | Throwables |
| Seeker Grenade Blueprint | Unlocks the crafting blueprint for the Seeker Grenade. | Legendary | 5000 | 0 | Blueprints |
| Sensors | Used in crafting. Used to craft: Wolfpack, Explosive Mine, Raider Hatch Key, Tagging Grenade | Rare | 500 | 0.3 | Materials |
| Sentinel Firing Core | Can be recycled into crafting materials. | Rare | 3000 | 1 | Materials |
| Shaker | A rhythmic instrument used to attract ARC's attention, and impress other Raiders. | Uncommon | 1000 | 0.2 | Gadgets |
| Shield Recharger | A handheld kit that gradually recharges shield over time. | Uncommon | 520 | 0.15 | Healing |
| Shotgun Ammo | Compatible with: Il Toro, Vulcano | Common | 20 | 0.085 | Ammo |
| Shotgun Choke I | Slightly reduces base dispersion. Compatible with: Il Toro, Vulcano | Common | 640 | 0.25 | Weapon Mods |
| Shotgun Choke II | Moderately reduces base dispersion. Compatible with: Il Toro, Vulcano | Uncommon | 2000 | 0.5 | Weapon Mods |
| Shotgun Choke II Blueprint | Moderately reduces base dispersion. Compatible with: Il Toro, Vulcano | Legendary | 5000 | 0 | Blueprints |
| Shotgun Choke III | Significantly reduces base dispersion. | Rare | 5000 | 0.75 | Weapon Mods |
| Shotgun Choke III Blueprint | Significantly reduces base dispersion. | Legendary | 5000 | 0 | Blueprints |
| Shotgun Silencer | Moderately reduces the amount of noise produced when firing. | Epic | 5000 | 0.5 | Weapon Mods |
| Shotgun Silencer Blueprint | Moderately reduces the amount of noise produced when firing. | Legendary | 5000 | 0 | Blueprints |
| Showstopper | A grenade that detonates after a delay, stunning enemies within its radius. | Rare | 2100 | 0.4 | Throwables |
| Showstopper Blueprint | A grenade that detonates after a delay, stunning enemies within its radius. | Legendary | 5000 | 0 | Blueprints |
| Shrapnel Grenade | A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. Weak against ARC armor plating | Uncommon | 800 | 0.15 | Throwables |
| Shredder Gyro | Can be recycled into crafting materials. | Rare | 3000 | 1 | Materials |
| Signal Amplifier | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Silencer I | Slightly reduces the amount of noise produced when firing. | Uncommon | 2000 | 0.25 | Weapon Mods |
| Silencer I Blueprint | A blueprint to craft the Silencer I. | Legendary | 5000 | 0 | Blueprints |
| Silencer II | Moderately reduces the amount of noise produced when firing. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher | Rare | 5000 | 0.5 | Weapon Mods |
| Silencer II Blueprint | A blueprint to craft the Silencer II. | Legendary | 5000 | 0 | Blueprints |
| Silencer III | Significantly reduces the amount of noise produced when firing. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Renegade | Epic | 7000 | 0.75 | Weapon Mods |
| Silver Teaspoon Set | A shining, shimmering set of refinement and elegance. | Rare | 3000 | 0.3 | Trinkets |
| Simple Gun Parts | Used to craft weapons. Used to craft: Il Toro, Burletta, Anvil, Arpeggio, Heavy Gun Parts | Uncommon | 330 | 0.3 | Materials |
| Smoke Grenade | A grenade that creates a lingering smoke cloud on impact, blocking visibility from ARC and other Raiders. | Rare | 1000 | 0.2 | Throwables |
| Smoke Grenade Blueprint | A grenade that creates a lingering smoke cloud on impact, blocking visibility from ARC and other Raiders. | Legendary | 5000 | 0 | Blueprints |
| Smoke Grenade Trap | A laser trip wire that detonates a Smoke Grenade. | Rare | 640 | 0.3 | Traps |
| Snap Blast Grenade | A grenade that sticks to surfaces, dealing explosive damage after a short delay. | Uncommon | 800 | 0.2 | Throwables |
| Snap Hook | A gadget that allows the user to scale structures and cover large distances. | Legendary | 14000 | 5 | Gadgets |
| Snap Hook Blueprint | A gadget that allows the user to scale structures and cover large distances. | Legendary | 5000 | 0 | Blueprints |
| Snitch Scanner | Can be recycled into ARC Alloy. Can be thrown to call in ARC. | Uncommon | 2000 | 0.75 | Materials |
| Snowball | A compact snowball. | Common | 10 | 0.2 | Throwables |
| Spaceport Container Storage Key | A key for container storage at the Spaceport. | Rare | 100 | 0.25 | Keys |
| Spaceport Control Tower Key | Unlocks a door in Control Tower A6 in Spaceport | Rare | 100 | 0.25 | Keys |
| Spaceport Trench Tower Key | Unlocks a door to the Trench Towers in Spaceport | Uncommon | 100 | 0.25 | Keys |
| Spaceport Warehouse Key | A key to a warehouse in the Spaceport. | Uncommon | 100 | 0.25 | Keys |
| Speaker Component | Used in crafting. Used to craft: Lure Grenade, Photoelectric Cloak | Rare | 500 | 0.3 | Materials |
| Spectrometer | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Spectrum Analyzer | Can be recycled into crafting materials. | Epic | 3500 | 1.5 | Materials |
| Spotter Relay | Can be recycled into crafting materials. | Uncommon | 2000 | 1 | Materials |
| Spring Cushion | Can be recycled into crafting materials. | Rare | 2000 | 2 | Materials |
| Stable Stock I | Slightly improves dispersion & recoil recovery time. | Common | 640 | 0.25 | Weapon Mods |
| Stable Stock II | Moderately improves dispersion & recoil recovery time. | Uncommon | 2000 | 0.5 | Weapon Mods |
| Stable Stock II Blueprint | Moderately improves dispersion & recoil recovery time. | Legendary | 5000 | 0 | Blueprints |
| Stable Stock III | Significantly improves dispersion & recoil recovery time. | Rare | 5000 | 0.75 | Weapon Mods |
| Stable Stock III Blueprint | Significantly improves dispersion & recoil recovery time. | Legendary | 5000 | 0 | Blueprints |
| Statuette | Worth a small fortune. | Rare | 3000 | 0.3 | Trinkets |
| Steel Spring | Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Extended Shotgun Mag I, Extended Medium Mag I, Extended Light Mag I, Torrente, Extended Medium Mag II | Uncommon | 300 | 0.25 | Materials |
| Stella Montis Archives Key | Unlocks a door in Medical Research in Stella Montis | Epic | 100 | 0.25 | Keys |
| Stella Montis Assembly Admin Key | Unlocks a door in Assembly in Stella Montis | Uncommon | 100 | 0.25 | Keys |
| Stella Montis Medical Storage Key | Unlocks a door in the Archives in Stella Montis | Uncommon | 100 | 0.25 | Keys |
| Stella Montis Security Checkpoint Key | Unlocks a door in the Security Checkpoint in Stella Montis | Rare | 100 | 0.25 | Keys |
| Sterilized Bandage | A medical item that gradually restores a large amount of health over time. | Rare | 2000 | 0.2 | Healing |
| Stitcher I | Deals good damage, but has quite a low fire-rate and can be hard to control. | Common | 800 | 5 | Weapons |
| Stitcher II | Deals good damage, but has quite a low fire-rate and can be hard to control. | Common | 2000 | 5 | Weapons |
| Stitcher III | Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Common | 3000 | 5 | Weapons |
| Stitcher IV | Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Common | 5000 | 5 | Weapons |
| Surge Shield Recharger | A handheld kit that recharges a shield on use. | Rare | 1200 | 0.2 | Healing |
| Surveyor Vault | Can be recycled into crafting materials. | Rare | 2000 | 1 | Materials |
| Synthesized Fuel | A canister of synthetic fuel blend. | Rare | 700 | 0.5 | Materials |
| Syringe | Used to craft medical supplies. Can be recycled into plastic. Used to craft: Vita Shot | Rare | 500 | 0.3 | Materials |
| Tactical Mk. 1 | Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential. | Uncommon | 640 | 2 | Augments |
| Tactical Mk. 2 | Adds more backpack space and an extra utility item slot. | Rare | 2000 | 2 | Augments |
| Tactical Mk. 3 (Defensive) | A defensive-focused augment for keeping Shields topped up. | Epic | 5000 | 5 | Augments |
| Tactical Mk. 3 (Defensive) Blueprint | A defensive-focused augment for keeping Shields topped up. | Legendary | 5000 | 0 | Blueprints |
| Tactical Mk. 3 (Healing) | A healing-focused augment which adds extra slots for healing items. When revived from being downed, releases a healing cloud that restores 20 health over 10 seconds. Has a 30-second cooldown. | Epic | 5000 | 4 | Augments |
| Tactical Mk. 3 (Healing) Blueprint | A healing-focused augment which adds extra slots for healing items. | Legendary | 5000 | 0 | Blueprints |
| Tactical Mk. 3 (Revival) | A revival-focused augment designed for team support. Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. Includes an integrated Defibrillator with infinite uses and a 240-second cooldown. | Epic | 5000 | 3 | Augments |
| Tactical Mk3 Revival Blueprint | A revival-focused augment designed for team support. Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. Includes an integrated Defibrillator with infinite uses and a 240-second cooldown. | Legendary | 5000 | 0 | Blueprints |
| Tagging Grenade | A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. | Rare | 1000 | 0.4 | Throwables |
| Tagging Grenade Blueprint | A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. | Legendary | 5000 | 0 | Blueprints |
| Tattered ARC Lining | Can be recycled into crafting materials. | Uncommon | 640 | 1 | Materials |
| Tattered Clothes | Can be recycled into fabric. | Uncommon | 640 | 0.8 | Materials |
| Telemetry Transceiver | Can be recycled into crafting materials. | Rare | 3000 | 1.5 | Materials |
| Tempest Blueprint | A high-powered weapon utilizing magnetic acceleration technology. | Legendary | 5000 | 0 | Blueprints |
| Tempest I | Fully automatic assault rifle with moderate fire rate and accuracy. | Epic | 13000 | 11 | Weapons |
| Tempest II | Fully automatic assault rifle with moderate fire rate and accuracy. | Epic | 17000 | 11 | Weapons |
| Tempest III | Fully automatic assault rifle with moderate fire rate and accuracy. | Epic | 22000 | 11 | Weapons |
| Tempest IV | Fully automatic assault rifle with moderate fire rate and accuracy. | Epic | 27000 | 11 | Weapons |
| Thermostat | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Tick Pod | Can be recycled into crafting materials. | Uncommon | 640 | 0.5 | Materials |
| Toaster | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Torn Blanket | Can be recycled into fabric. | Rare | 640 | 2 | Materials |
| Torn Book | What pages remain speak of heroes, vampires, and lots of glances. | Common | 1000 | 0.3 | Trinkets |
| Torrente Blueprint | Has a large ammo capacity, but is only accurate while crouched. | Legendary | 5000 | 0 | Blueprints |
| Torrente I | Has a large ammo capacity, but is only accurate while crouched | Rare | 7000 | 12 | Weapons |
| Torrente II | Has a large ammo capacity, but is only accurate while crouched. | Rare | 10000 | 12 | Weapons |
| Torrente III | Has a large ammo capacity, but is only accurate while crouched. | Rare | 13000 | 12 | Weapons |
| Torrente IV | Has a large ammo capacity, but is only accurate while crouched. | Rare | 17000 | 12 | Weapons |
| Trailblazer | A grenade that emits a trail of flammable gas along its path, causing an explosive chain reaction when it ignites. | Rare | 2200 | 1 | Throwables |
| Trailblazer Blueprint | Unlocks the crafting blueprint for the Trailblazer. | Legendary | 5000 | 0 | Blueprints |
| Trigger 'Nade | A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. | Rare | 1000 | 0.4 | Throwables |
| Trigger Nade Blueprint | A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. | Legendary | 5000 | 0 | Blueprints |
| Turbo Pump | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Unusable Weapon | Can be recycled into crafting materials. | Rare | 2000 | 3 | Materials |
| Vaporizer Regulator | | Epic | 6000 | 0.5 | Materials |
| Vase | Worth a small fortune. | Rare | 3000 | 0.3 | Trinkets |
| Venator Blueprint | Fires two shots at a time. | Legendary | 5000 | 0 | Blueprints |
| Venator I | Semi-automatic pistol. Fires two shots at a time. | Rare | 7000 | 5 | Weapons |
| Venator II | Semi-automatic pistol. Fires two shots at a time. | Rare | 10000 | 5 | Weapons |
| Venator III | Semi-automatic pistol. Fires two shots at a time. | Rare | 13000 | 5 | Weapons |
| Venator IV | Semi-automatic pistol. Fires two shots at a time. | Rare | 17000 | 5 | Weapons |
| Vertical Grip I | Slightly reduces vertical recoil. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Hullcracker | Common | 640 | 0.25 | Weapon Mods |
| Vertical Grip II | Moderately reduces vertical recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher | Uncommon | 2000 | 0.5 | Weapon Mods |
| Vertical Grip II Blueprint | Moderately reduces vertical recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher | Legendary | 5000 | 0 | Blueprints |
| Vertical Grip III | Significantly reduces vertical recoil. Compatible with: Tempest, Kettle, Hullcracker, Venator, Il Toro | Rare | 5000 | 0.75 | Weapon Mods |
| Vertical Grip III Blueprint | Significantly reduces vertical recoil. | Legendary | 5000 | 0 | Blueprints |
| Very Comfortable Pillow | The envy of every Raider. Like sleeping on an especially ergonomic cloud. | Uncommon | 2000 | 0.3 | Trinkets |
| Vita Shot | A medical item that restores a large amount of health. | Rare | 2200 | 0.4 | Healing |
| Vita Shot Blueprint | A medical item that restores a large amount of health. | Legendary | 5000 | 0 | Blueprints |
| Vita Spray | A medical item that continuously restores health during use. Can be used on yourself or your allies. | Epic | 3400 | 1 | Healing |
| Vita Spray Blueprint | A medical item that continuously restores health during use. Can be used on yourself or your allies. | Legendary | 5000 | 0 | Blueprints |
| Volcanic Rock | Can be thrown. | Common | 270 | 0.5 | Throwables |
| Voltage Converter | Used in crafting. Used to craft: Heavy Shield, Showstopper | Rare | 500 | 0.3 | Materials |
| Vulcano Blueprint | Semi-automatic shotgun with good bullet spread but sharp falloff | Legendary | 5000 | 0 | Blueprints |
| Vulcano I | Semi-automatic shotgun with good bullet spread but sharp falloff | Epic | 10000 | 8 | Weapons |
| Vulcano II | Semi-automatic shotgun with good bullet spread but sharp falloff | Epic | 13000 | 8 | Weapons |
| Vulcano III | Semi-automatic shotgun with good bullet spread but sharp falloff | Epic | 17000 | 8 | Weapons |
| Vulcano IV | Semi-automatic shotgun with good bullet spread but sharp falloff | Epic | 22000 | 8 | Weapons |
| Wasp Driver | Can be recycled into ARC Alloy. Can be thrown, and will explode if shot. | Rare | 1000 | 0.6 | Materials |
| Water Filter | A portable filtration device for purifying water. | Rare | 1000 | 2 | Materials |
| Water Pump | Can be recycled into crafting materials. | Rare | 1000 | 2 | Materials |
| Wires | Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Blaze Grenade Trap, Smoke Grenade Trap, Lure Grenade Trap, Gas Grenade Trap, Muzzle Brake I | Uncommon | 200 | 0.25 | Materials |
| Wolfpack | A grenade that scatters into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. | Epic | 6000 | 1 | Throwables |
| Wolfpack Blueprint | A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. | Legendary | 5000 | 0 | Blueprints |
| Yellow Light Stick | A throwable chemical light that illuminates the area around it. | Common | 150 | 0.15 | Throwables |
| Yellow Light Stick Blueprint | A throwable chemical light that illuminates the area around it. | Legendary | 5000 | 0 | Blueprints |
| Zipline | A deployable zipline that allows you to quickly move between two locations. | Rare | 1000 | 0.4 | Utilities |