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Patch 16.2.1
Identify the enemy's key CC abilities. Wait for them to be used on your frontline, then flank and secure a single takedown. Use that reset to chain through the rest of the team.
High-octane reset assassin. You play for teamfight cleanups and chaotic skirmishes where you can chain multiple kills to instantly refresh your cooldowns.
Takedowns reduce all cooldowns by 15s. This is your core mechanic. Picking up a dagger from or triggers an AOE slash. Most of your damage comes from these slashes, not the abilities themselves.
Throws a dagger that bounces. It always lands 350 units behind the first target hit. Use this to set up where you want to jump with . Never just throw it; use it to predict enemy movement.
Drops a dagger at your feet and gives a decaying burst of Move Speed. Use this to dodge skillshots or to leave an 'escape' dagger before jumping into a fight with .
An instant blink to a target or dagger. It resets your auto-attack timer instantly. Picking up a dagger reduces cooldown by up to 96%. You must auto-attack between casts in early trades.
Channels and throws daggers at 3 nearby enemies. It applies on-hit effects and Grievous Wounds. You are stationary during this. Only use it after the enemy has used their hard CC (stuns/knockups).
You are not an initiator. Sit on the outskirts of the fight. Once an enemy is below 40% HP, use to execute them, get your reset, and use the refreshed cooldowns to kill the next target.
If you see 3+ high-value targets stacked without CC, you can in early to start and force them to panic.
Throw at the enemy, wait for it to land, to the dagger, auto-attack, then back to a friendly minion.
E directly onto them for the instant auto reset. Drop immediately. Follow their movement, throw ahead of them, then to that dagger to finish.
Jump into the crowd, drop for an immediate dagger setup, channel until they move or CC you, then and to chase resets.
Drop near a thin wall. You can to the very edge of the dagger circle that is across the wall to blink through it.
| Pic | Pourquoi |
|---|---|
| Level 2 | You gain the reset mechanic. If the enemy wastes a cooldown, you can E-Auto-E for a surprising chunk of damage. |
| Level 3 | Full access to your basic kit. You can now perform full trade rotations and setup multiple daggers. |
| Level 6 | adds massive kill pressure, especially in 2v2 skirmishes in the river or bot lane. |
| Level 11 | Rank 2 and higher cooldown refund makes your resets feel much smoother and faster. |
| Level 16 | Maximum damage on and near-instant resets allow you to jump 4-5 times in a single 3-second window. |