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Patch 16.2.1
Scale to 3 items and play for front-to-back teamfights. Use to stack infinite movement speed, becoming effectively untargetable through pure velocity while melting the enemy team with chain lightning.
High-octane kite-heavy marksman who relies on movement speed and skillshots. You aren't a traditional ADC; you're a railgun on skates that thrives in chaotic teamfights.
Passive charges by moving/casting. Use the fully charged zap for a burst of magic damage and a slow. It's great for finishing off low-health targets or securing a kill when might miss. The uncharged version deals tiny damage but helps execute minions.
This is your 'auto attack'. It's a skillshot. You must constantly spam this. Because it hits the first enemy, you need to position around minions to hit the enemy champion. High attack speed converts into AD beyond the 1.5 cap.
A poke tool that becomes a critical zoning/burst tool when fired through a wall. Always look for wall angles to turn this into a long-range critical laser for easy poke or to slow enemies before an engage.
Your lifeblood. Use it to dash short distances or travel across entire jungle walls. It also makes your next 3 casts pierce, which is vital for clearing waves or hitting backline targets through tanks.
The 'Go' button. Use it when enemies are clumped to get maximum initial stacks. Every champion hit gives you movement speed. Stay alive and keep hitting enemies to keep the stacks going and the lightning chaining between targets.
Stay on the edge of the fight initially. Use on the closest target to build stacks safely. Once you are fast enough that they cannot catch you, use to reposition and dive the backline carries.
If the enemy has point-and-click CC like Malzahar or Vi, you cannot dive. Stay back and poke with and max-range until their ultimates are used.
Poke from safety. The wall-W slows them significantly, making the follow-up Q and passive zap easy to land while they are slowed.
Activate ult immediately to start stacking speed. E forward to get the piercing Q shots to shred through the support and ADC simultaneously.
Surprise the enemy from fog of war. Using E over a long terrain piece covers huge distance, and casting W mid-dash hides the animation for a surprise burst.
Reset your Q rhythm with a quick E dash to burst a single target down quickly. Use this when an enemy is within kill range and you need to close the gap.
| Spike | Why |
|---|---|
| Level 2 | First chance to use piercing shots for a surprise trade through the minion wave. |
| Level 6 | Massive spike. transforms your teamfighting and 2v2 potential entirely by giving you the speed to dodge everything. |
| Level 11 | Second point in and lower cooldown makes you much safer and harder to pin down. |
| Level 13 | This is when is usually maxed out, providing the lowest possible cooldown on your only mobility tool. |
| Level 16 | Peak power. The movement speed scaling becomes oppressive, allowing you to 1v5 if you maintain your stacks. |