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Patch 16.2.1
Zeri is a hyper-mobile hypercarry whose primary attacks are actually skillshots via . She excels at kiting and long-distance escapes using , scaling into a late-game monster that becomes impossible to catch once her starts stacking movement speed.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A yellow energy bar under her mana | When the bar is full, her next basic attack (not ) deals significantly more magic damage and slows. If it's not full, the damage is negligible. | |
| A burst of 7 bullets fired in a line | This is her 'auto-attack'. Because it's a skillshot, it can be blocked by minions, monsters, or tanks. If she misses this, she deals zero damage. | |
| An electric pulse or a wide laser beam | If it hits a wall, it expands into a massive, long-range laser that crits. It slows the first target hit, making it easier for her to land . | |
| A short dash or a long grind over a wall | Her primary mobility tool. It allows her to vault over any piece of terrain regardless of length. After dashing, her next 3 shots pierce through enemies. | |
| An electrical nova blast followed by a glowing aura | Her ultimate makes her faster and stronger. Every time she hits a champion while overcharged, she gains stacking move speed that lasts as long as she keeps hitting enemies. |