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Patch 16.2.1
Win your lane through superior sustain, then draw 2-3 people to your side lane. Your revive and healing allow you to waste their time while your team takes objectives.
Extended trade drain-tank who uses high sustain and a revive mechanic to force aggressive dives and front-to-back teamfights.
Stacking mechanic. Every hit on a champ gives AD. When the bar is full, you are a god. If you die while the bar is maxed, you revive. Don't take short pokes; you want long fights where can actually stack.
Your main tool. First cast is two slashes for healing and damage. The recast is the game-changer—it provides a knockup. Use the first cast to bait dashes, then the second to lock them down.
A linear stab that pulls enemies toward you. This is your primary engage. If you miss , do not commit with unless they are already in your face.
A short dash followed by a circular slash. Use this to reposition mid-fight or to close the distance so you can land a guaranteed or knockup.
You rise into the air (briefly avoiding ground threats) and crash down. The heal is based on damage dealt—hit as many people as possible. It is a better tool for surviving a burst than it is for starting a fight.
Dive the enemy backline with and . Force them to focus you so you can proc your revive and heal back up with .
If the enemy has an assassin like Zed or Talon, stay back and use and knockup to peel them off your ADC.
Pull them in with , get your double slash and heal from , then leave. Use this to stack safely.
Gap close with , pull them with , stack your damage, and use the knockup to ensure the impact lands.
You can start the animation and Flash to change the angle or distance, then immediately follow up with the knockup from .
Make sure is nearly full before going in. If you die to the tower, your revive will trigger and you can walk out.
| Spike | Why |
|---|---|
| Level 2 | The and synergy allows for a very strong pull-and-slash trade that most top laners can't out-sustain. |
| Level 3 | With unlocked, you now have the mobility to choose when to engage or escape ganks. |
| Level 6 | provides a massive health swing. You can now bait enemies into thinking they have a kill, only to heal it all back. |
| Level 11 | The AD bonus from begins to scale heavily, making you one of the strongest 1v1 duelists on the map. |