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Patch 16.2.1
A scaling Darkin juggernaut who thrives in extended duels. He builds AD stacks via to eventually gain a revive and uses to pull enemies into his heavy-hitting combos. He is highly immobile once his short dash is spent.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A red and gold resource bar filling up beneath his health | Each stack gives him bonus AD. When full, he gets a massive damage spike and can revive upon death. Do not take long trades if this bar is high. | |
| Glowing weapon strikes followed by a heavy overhead slam | The first two hits deal damage and heal him. The recast is a knockup that allows him to guarantee the rest of his kit. Dodge the third strike to win the trade. | |
| A narrow linear ground indicator followed by a pull | He stabs forward and drags anyone hit into melee range. If you sidestep this, he cannot easily stick to you for his stacking. | |
| A short dash with a circular blade spin | His only gap closer and escape tool. It has a very long early cooldown (18-14s). If he uses this to engage, he is completely vulnerable to a counter-gank. | |
| He leaps into the air and crashes down with his blade | A massive AOE slam that heals him for a portion of damage dealt. He is briefly untargetable while rising; bait this out before using your own execute. |