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Patch 16.2.1
Relentlessly split-push side lanes. Force the enemy to send two or more people to stop you, then use to either kill them or escape while your team takes objectives elsewhere.
A macro-focused split-pusher who wins by creating overwhelming map pressure and destroying structures while the enemy is distracted.
Mist Walkers are your primary damage source. They spawn from graves or . Never commit to a fight without 3-4 ghouls ready. They will only leap to targets hit by .
Your main tool for lane sustain and grave setup. Use to last-hit minions to create graves. It is an auto-attack reset; always use it immediately after a basic attack to maximize DPS.
Summons a destructible wall. is best used to trap enemies AFTER they have used their dash or to block narrow paths in the jungle. It does not count as terrain for wall-stuns.
The most critical ability in your kit. slows enemies, shreds armor, and marks them for your Mist Walkers to leap on. If you miss this, you lose most of your kill pressure.
Summons the Maiden of the Mist. She spawns Mist Walkers automatically from nearby deaths. Attacking her target deals bonus %HP magic damage. Keep her alive to maintain permanent pressure.
Yorick is not a primary initiator. Stay near your carries, use to cage divers, and focus the enemy frontline with to melt them with %HP damage.
If you find a flank on an immobile carry, land + to let your ghouls solo-kill them.
Land the slow first so your ghouls leap immediately. Use the Q reset on a minion or the champion to summon your army.
Slow them with E to make landing the W cage easier. Once trapped, summon the Maiden to benefit from the bonus %HP damage on your Q reset.
Flashing mid-cast of E hides the animation and extends the range, making it nearly impossible to react to before you cage them with W.
Use the Maiden to tank the objective while you and the ghouls proc the %HP damage from repeatedly.
| Spike | Why |
|---|---|
| Level 2 | Unlocks the + combo. If you have graves ready, you can force a Flash or get a kill against many melee matchups. |
| Level 6 | is a massive power spike. You go from a weak laner to a duelist that can 1v2 if the enemy jungler ganks. |
| Level 11 | Rank 2 increases Maiden's health, making her significantly harder for enemies to kill during a split-push. |
| Level 16 | The Maiden's %HP damage becomes lethal against tanks, and cooldown is low enough to maintain constant pressure. |