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Patch 16.2.1
Shove waves and use to create numbers advantages in side lanes. In the late game, use to protect your backline and look for picks on squishy targets with .
A high-mobility battlemage focused on roaming and area denial. You excel at picking off targets with your displacement combo and shutting down mobile champions with your minefield.
Surfing near walls is your lifeblood. Use it to roam to side lanes faster than your opponent can ping. It also makes you harder to hit with skillshots during jungle skirmishes.
Your primary damage. Note that casting on Worked Ground only throws one rock, but it slows and costs almost no mana. Use the single rock for poke/slows, and move to fresh ground for the full 5-rock burst.
This is a vector cast. You choose where it starts and which way it throws. Always aim to knock enemies into your mines for maximum damage and a stun.
The ultimate 'anti-dash' tool. If a Yasuo or LeBlanc dashes through this, they get stunned and take massive damage. Use it defensively to peel for yourself or offensively with .
A massive utility tool. Use it to cut off escape routes, block enemies from objectives, or join a fight from screens away. Remember: taking damage while riding it knocks you off, so don't surf into 5 people.
Position yourself behind your frontline. Use to create a 'no-go' zone for enemy divers. Focus on melting whoever is closest with , only using when you have a guaranteed hit or need to peel.
If the enemy ADC is immobile and out of position, you can use to cut them off and dive them with your full burst combo.
The bread and butter. Drop the mines first so the knockback from triggers the explosions and stun immediately.
Use the slow from a single-rock to make landing the much easier, then follow up with the minefield.
When an assassin jumps on you, drop instantly. If they dash again, they stun themselves. Push them away with while kiting with .
Trap an enemy against your wall, then use and to keep them pinned against the terrain while you DPS.
| Spike | Why |
|---|---|
| Level 3 | You have your full rotation. A single into combo can chunk most midlaners for 50% HP. |
| Level 6 | Your roam pressure becomes global. You can shove lane and look for a play in bot or top lane immediately. |
| Level 9 | is maxed. Your waveclear is now instant, and your DPS in teamfights becomes a major threat. |
| Level 11 | The range increase on allows you to impact fights from the middle of the jungle. |
| Level 16 | Max rank and low cooldowns on your basic spells make you a premier late-game control mage. |