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Patch 16.2.1
Survive the early game with minimal deaths and high stacks. In the late game, stay positioned behind your frontline and spam and to keep your team healthy and mobile during sieges and teamfights.
A scaling utility powerhouse that transitions from a fragile laner into a late-game aura bot capable of making a team unkillable through constant healing and shielding.
Accelerando grants permanent ability haste for , , and when you use them effectively. At max stacks, it reduces cooldown. Every 3rd spell cast, your next auto is empowered based on your last spell: for damage, to reduce enemy damage, or to slow.
Sends out two bolts to the nearest enemies (prioritizing champions). Use this to stack in lane. The aura grants allies extra damage on their next attack; touch your ADC with the edge of the circle to help them trade.
Heals Sona and the most wounded ally. The aura provides a shield to any ally you touch. This is your primary scaling tool; late game, you can keep the shield active almost constantly on your entire team.
Grants Sona a burst of speed, and the aura gives allies move speed. Crucial for rotations, dodging skillshots, or chasing down kills. In late-game teamfights, use this to help your team kite or engage.
A rectangular skillshot that stuns all enemies hit. It is your only self-peel and your primary playmaking tool. Use it to stop divers or to catch out a clumped enemy team.
Position yourself in the 'center-back' of your team. You need to be close enough to touch allies with your and auras, but far enough back to avoid being engaged upon. Use primarily as a counter-engage tool.
If you see a 3-4 person clump and your team is ready to follow up, you can Flash + to initiate, but only if you won't be immediately killed for it.
Standard lane harass. Cast just as the enemy enters range, then immediately follow with an auto-attack to proc the aura damage and a stack of .
The highest damage output combo. Having 2 stacks ready allows you to instantly trigger the empowered for a surprising amount of burst damage.
Critical against assassins. The version of (Diminuendo) reduces the target's damage output. Use this on the enemy Kha'Zix or Zed as they jump in.
Your primary engage. Use to get in range, Flash to close the gap, and to stun. Follow with and an empowered auto for follow-up damage.
| Spike | Why |
|---|---|
| Level 6 | Unlocks , giving you much-needed hard CC and lane pressure. You finally become a threat in 2v2s. |
| Level 11 | Rank 2 plus accumulated stacks significantly reduce your cooldowns, allowing you to cycle through auras faster. |
| Level 16 | Peak power. Maximum stacks and Rank 3 mean your basic abilities have almost zero downtime if you keep casting. |