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Patch 16.2.1
Sona is a scaling aura-based enchanter who provides constant poke, healing, and movement speed. She starts weak but becomes an urf-mode utility machine late game due to (Accelerando) granting her massive ability haste. She wants to poke you with to stack her passive and then win teamfights with a well-placed .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A bar under her mana showing 3 stacks; her instrument glows when ready. | Her next auto-attack deals bonus damage and a special effect based on her last cast. She also gains permanent basic ability haste through Accelerando by using and effectively. | |
| Two blue bolts that track nearby targets. | Auto-targeted poke that hits the two closest enemies. It creates an aura that makes her ally's next attack deal bonus magic damage. If she's walking up, she's looking to + you. | |
| A green wave that heals followed by a green aura zone. | Heals Sona and her most wounded ally. The aura provides a shield to any ally who touches it. This is her primary survival tool but has a high mana cost early. | |
| A purple aura zone around Sona. | Provides a flat movement speed boost to Sona and any allies who enter the aura. Used for kiting, chasing, or rotating around the map quickly. | |
| A wide, rectangular yellow shockwave. | A massive AoE stun that forces everyone hit to dance. This is her only hard CC and is often used with Flash to catch teams off guard. |