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Patch 16.2.1
Survive the early game by playing passively and farming stacks. Once you reach your late-game power, use your superior range and AoE damage to melt entire teams from behind your frontline.
A scaling caster marksman who prioritizes stack accumulation to transform from a weak fledgling into a late-game engine of destruction.
Dragon Practice is your lifeblood. Every time you hit a champion with an ability or kill a minion with , you gain a stack. These stacks directly increase the damage of all your basic abilities, making your late game terrifying.
Super Scorcher Breath is your primary tool. It's a targeted fireball that evolves as you stack . Always use this to last hit minions; if you aren't using to farm, you aren't scaling.
Achooo! provides long-range poke. Because it explodes on champions, it is your best way to farm stacks from a safe distance during the laning phase.
Flap, Flap, Flap is your get-out-of-jail-free card. It lets you fly over walls and automatically attacks the lowest health enemy. Never use this to engage unless you are 100% sure you will get the kill and remain safe.
MMOOOMMMM! is a massive wave of fire. It deals damage in a large area, but the center is keyβit deals extra damage and slows enemies. Use it to peel for yourself or to turn the tide of a dragon fight.
Position yourself behind your tanks and spam and on the closest safe target. Use to disrupt the enemy dive or to follow up on your team's engage.
If a high-priority target is escaping with low HP, use to bypass frontline tanks or walls to secure the kill.
Use the slow and explosion from to guarantee you can walk up and land a on the enemy for two easy stacks.
Hit the enemy with to slow them, then use to close the gap or fly over a wall, finishing them with the auto-targeting fire and a final .
Drop on the clumped-up enemy team to slow them in the center, making it impossible for them to dodge the explosion and subsequent spam.
The most efficient way to farm . Use to soften the entire wave and then execute the lowest one with for maximum stack generation.
| Spike | Why |
|---|---|
| Level 1 | You are at your absolute weakest. Focus exclusively on using to farm stacks rather than trading. |
| Level 6 | Unlocking gives you a massive defensive and offensive tool that helps you survive ganks and contest objectives. |
| Level 9 | With fully leveled, the cooldown is low enough that your stack generation begins to accelerate rapidly. |
| Level 11 | Second point in provides more frequent teamfight impact and higher utility for mid-game skirmishes. |
| Level 16 | Usually coinciding with high counts, your hits its peak damage and you become the primary win condition for your team. |