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Patch 16.2.1
Smolder is a hyper-scaling ADC who evolves his kit by collecting stacks of . He starts with weak, single-target damage but eventually gains AoE explosions, multi-target bolts, and a true-damage execute burn. He uses to kite over walls and to provide massive area denial.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A counter on his buff bar or floating numbers when he hits you | Stacking mechanic. Every hit with or , and every kill with , grants a stack. Stacks directly increase the damage of all his basic abilities. | |
| A fireball spit at a single target | His primary tool. At 25 stacks, it splashes AoE. At 125 stacks, it sends fire bolts behind the target. At 225 stacks, it deals true damage and executes enemies below a health threshold. | |
| A slow-moving flaming glob that travels in a line | Achooo! deals damage and slows. If it hits a champion, it explodes in an AoE. It is his main way to poke and stack in the early laning phase. | |
| Smolder flies briefly, ignoring walls and obstacles | His only mobility tool. While flying, he automatically attacks the lowest health enemy. It has a massive 24-18s cooldown, making him highly vulnerable if he wastes it. | |
| A massive shadow on the ground followed by a wave of fire | A huge area-of-effect ultimate. The center line deals extra damage and a 40% slow. It also heals Smolder if he is standing in the fire. |