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Patch 16.2.1
Scale to 3+ items and force teamfights in narrow corridors like jungle paths. Use to bounce damage through their frontline into the squishy carries. Use to help your team collapse on out-of-position enemies.
The queen of wave management. You aren't here to win 1v1 duels; you're here to shove every lane to the Nexus and shred entire teams with ricochets in late-game front-to-back fights.
Hitting champs gives MS. Use this to kite back or chase down kills. If you land an auto or , use the speed to reposition immediately.
Long range poke that deals damage twice. If you hit them at max range, they take both hits almost instantly. Use it to thin waves or snipe low-health targets through walls.
Your main tool. Bounces to everything. Note: it resets your auto-attack timer. Use it immediately after an auto to maximize DPS. It also gives bonus Attack Speed.
Blocks one spell. If you succeed, you get health and MS. Don't just panic press it; wait for the hook or the high-damage ultimate. It has a long CD (18s+ early), so play safe when it's down.
Massive MS for everyone. While active, your attacks reduce your basic spell CDs. Use this early in fights to cycle more and casts.
Stay behind your tanks and hit the closest target with . You don't need to dive the backline; your bounces will do the work for you. Keep ready for the most dangerous CC.
If an enemy carry is isolated and you have up, you can use the MS to run them down if your team is already winning the fight.
resets your auto-attack, letting you get two hits off instantly. Follow up with while they're retreating for maximum lane pressure.
gives the speed to stay in range and lowers your CDs so you can get a second off faster during the fight.
You can buffer then Flash to change the launch angle or extend the range to catch someone off guard before they can react.
The block gives health and speed, while ensures no one can catch you as you reposition to safety.
| Spike | Why |
|---|---|
| Level 1 | is very strong if you land both halves, though your mana pool can't sustain spamming it. |
| Level 6 | makes you very hard to gank and lets you chase down kills your lane opponent can't escape. |
| Level 9 | is usually maxed here, giving you massive poke and the ability to clear the backline of a wave in one cast. |
| Level 13 | is maxed. This is your massive mid-game spike where your teamfight DPS starts to get scary with bounces. |