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Patch 16.2.1
Sivir is a waveclear powerhouse who wins by out-shoving you and scaling into a teamfight monster. She uses for long-range poke and to bounce damage through entire teams. She is notoriously hard to catch because ignores crowd control and gives her team massive engage or disengage potential.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A yellow haste trail behind her feet | When she damages a champion, she gains a burst of Move Speed. This makes her incredibly good at kiting back or chasing you down after landing | |
| A large crossblade thrown in a line | It deals damage going out and coming back. The return path follows Sivir's current position, so if she moves, the blade moves. Move laterally (sideways) to avoid the second hit | |
| Glowing blades that chain between targets | Her next few autos bounce to nearby enemies. Do not stand near your minions when she activates , or you will take free poke damage without her even clicking on you | |
| A shimmering blue bubble shield | Blocks the next enemy ability. If it blocks something, she heals and gains Move Speed. It has a massive 24-16s cooldown early game. Bait this out before using your 'real' CC | |
| A massive wind aura surrounding Sivir and her allies | Gives her entire team a huge Move Speed boost. While active, her basic attacks reduce her other ability cooldowns. She uses to force fights or escape bad ones |