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Patch 16.2.1
Out-farm the enemy jungler to reach mid-game items faster. Use your lead to secure every Dragon and force teamfights in tight corridors where Dragon-form can hit multiple targets.
Power-farming juggernaut who focuses on objective control and massive AOE burst during mid-game teamfights.
Deals 20% bonus damage to Dragons. You gain 5 Armor and Magic Resist for every Dragon your team kills. Always look to solo early Dragons to stack these resistances.
Auto-attack reset that strikes twice. In Dragon form, this hits everyone in a cone. Use it immediately after a basic attack to maximize DPS and reduce its own cooldown.
AOE burn and movement speed. Basic attacks extend the duration up to 7 seconds. Use this to navigate the jungle faster and keep the MS buff active by hitting camps.
The core of your damage. Marks targets; your basic attacks deal 3% max HP damage to marked enemies. In Dragon form, this becomes a massive nuke that leaves a burning zone. Never miss this.
Transforms you into a Dragon, granting HP and altering your abilities. It requires 100 Fury to cast. You generate Fury over time and through basic attacks. Hit things constantly to get back faster.
Dive the backline using and focus on landing on as many squishies as possible. Your goal is to force the enemy carries out of the fight with high magic damage pressure.
If your own backline is being dove by an assassin, use the knockback on to peel for them before turning to the enemy backline.
Mark the camp with first so every subsequent hit, including the double-hit from , procs the %HP damage.
Use to close the gap and knock enemies together, then drop the Dragon-form at their feet for massive AOE burst.
Because hits twice and counts as basic attacks, this sequence grants a massive chunk of Fury (6 Fury) instantly to help refresh .
In late-game scenarios where you cannot dive, use to transform safely and then spam Dragon-form from distance to chunk the backline.
| Spike | Why |
|---|---|
| Level 4 | With 2 points in or , your clear speed becomes faster than almost any other jungler, allowing you to invade or take Dragon. |
| Level 6 | You finally gain a gap closer and CC with , and your damage nearly doubles in Dragon form. |
| Level 11 | Rank 2 and higher level scaling on makes your mid-game teamfighting reach its absolute peak. |
| Level 16 | Max rank provides significant bonus health, making you a very tanky front-liner who still deals carry-level damage. |