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Patch 16.2.1
Shyvana is a power-farming jungle carry who relies on high clear speed and dragon control via . She is a weak ganker before level 6, but becomes a massive threat once she can use to dive or poke with enhanced abilities. Her damage is split between magic and physical, making her hard to itemize against.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Armor/MR icons in her buff bar and extra damage numbers against dragons | She scales based on elemental dragons. Every dragon her team kills grants her permanent resists via . Contest every drake to keep her squishy | |
| Double-swipe animation with a metallic sound | An auto-attack reset that hits twice. In Dragon Form, this cleaves. It reduces its own cooldown when she autos, so don't let her sit and hit you | |
| A circle of fire surrounding her and a significant movement speed boost | Gives her high mobility and consistent AoE damage. Her basic attacks extend the duration, so she will try to stay on top of you to keep the fire burning | |
| A fireball projectile (Human) or a massive ground explosion (Dragon) | Marks you. Her autos on marked targets deal % Max HP damage. In Dragon Form, deals massive burst and leaves a damaging zone on the ground. Dodge this at all costs | |
| She transforms into a large dragon and leaps forward | Her only gap close and CC. It knocks back enemies in her path. She can only use when her Fury bar is at 100. No Fury = no ultimate |