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Patch 16.2.1
Bully your lane opponent out of the game. Use your lead to take Rift Herald or dive mid. In teamfights, find a flank and use to reach the enemy ADC, then delete them with an empowered .
Dominant lane bully and backline diver. Your job is to crush your lane opponent early, draw jungle pressure, and then dive the enemy carries in mid-game teamfights to shut them down.
Manage your Fury bar. At 50+ Fury, your next ability is empowered. Your goal is to enter every trade with at least 40-50 Fury. Attacks generate more Fury when you are below 50% HP, helping you turn fights while low.
Your main sustain and waveclear. Hit as many targets as possible to maximize healing. When empowered, the heal is tripled. Use this to win wars of attrition in lane.
Resets your auto-attack timer. The empowered version breaks damage shields (like Sterak's or Lulu R) instantly and doubles the stun duration. Always prioritize empowering this if you need to lock someone down or burst them.
A double dash if you hit an enemy (champion, minion, or monster). The first dash (Slice) must hit a target to unlock the second (Dice). Empowered Dice shreds the target's armor, making it better than empowered Q against tanks.
Gives instant HP and generates Fury every second. Do not wait until you are 10% HP to use this; use it the moment an all-in starts to maximize the Fury generation and aura damage.
You are not a primary tank. You should look for 'flank' angles to reach the backline. Use early to soak damage and build Fury, then use your mobility to sit on the enemy carries.
If your own ADC is extremely fed and the enemy has a master assassin, stay back and use to peel for your carry instead of diving.
Dash in, auto-reset with W, Q for sustain/damage, then dash back out before they can trade back. Ideally do this with 50 Fury for the empowered W.
If you start at 40 Fury, use E into the wave to hit 50, then use the empowered Q or W depending on if you need health or lock-down.
Pre-cast R for Fury. Use the second E to follow their Flash or dash. Weaving autos is critical for maximizing damage.
Specifically saved for targets with massive shields. Empowered W deletes the shield before the damage and stun are applied.
| Spike | Why |
|---|---|
| Level 2 | If you have 50 Fury and take or second, you can Ignite and kill most top laners if they overextend. |
| Level 3 | You have your full kit. You can now Dash in, stun, and dash out for 'zero-damage taken' trades. |
| Level 6 | makes you nearly impossible to 1v1 and provides the Fury needed to chain multiple empowered abilities. |
| Level 11 | Second point in and maxed makes you a mid-game monster in 2v2 and 3v3 skirmishes. |