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Patch 16.2.1
Survive the lane and reach teamfights. Use to disrupt the enemy's backline and to ensure your carry is the last one standing in every trade.
A high-stakes disruptive enchanter who thrives on turning the enemy's aggression against them. You are the ultimate insurance policy for your ADC.
marks enemies. Your ADC must hit the same target to consume it for max damage. In lane, auto the enemy once and let your ADC follow up to win the trade. It also helps with last-hitting under tower.
is a two-stage CC. The first hit roots. Don't immediately recast; wait to see where the enemy moves. Recast to throw them into a wall, away from your carry, or into another enemy to stun both.
is not a shield; it is a revive. Use it when your ally is about to drop below 5% HP. If they 'die', they get a decaying health bar. If they get a takedown during this, they return to life. Using it too early is a waste.
is your primary trading tool. It shields allies it passes through and damages/slows enemies it hits. Always try to line it up so it hits your ADC and the enemy simultaneously.
makes enemies attack their own teammates. It's slow, so use it from brushes or as follow-up CC. It scales with the enemy's damage—the more fed the enemy ADC is, the more damage they do to their own team.
Stay in the backline. Your job is to wait for the enemy to dive. When they commit, use to make them kill each other and on whoever the enemy focuses first.
If you see the enemy grouped in a tight corridor (like dragon pit), you can use proactively to start the fight.
Use to slow the enemy and shield yourself, then land an auto to mark them with . Your ADC procs the mark for a chunk of health.
Hit , pull them toward you, then slow with to guarantee the slow-moving hits.
By throwing one enemy into another, you stun both. This is crucial for stopping two-man dives in the bot lane.
Buff your carry with so they can play aggressive, then use your full CC kit to keep the enemies in range of the carry's damage.
| Spike | Why |
|---|---|
| Level 2 | Having and gives you the ability to peel or engage effectively. |
| Level 3 | Unlocking makes it almost impossible for the enemy to win an all-in trade if your ADC keeps attacking. |
| Level 6 | is a massive teamfight tool that can turn a 2v3 gank into a triple kill for your team. |
| Level 11 | With more points in and rank 2 , your mid-game objective control becomes elite. |