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Patch 16.2.1
Renata is a disrupter enchanter who specializes in anti-engage. She punishes teams that dive her or clump up, using to turn your own damage against you and to keep her carries alive after they should have died.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Small purple glow on you after her auto-attack | You are marked. If her ally hits you, you take bonus max HP damage. Don't let her and her ADC focus the same target for free via . | |
| A mechanical arm missile that roots | If hits, she can pull/push you. If she pushes you into another champion, both are stunned. Stay spread from your ADC. | |
| A spinning chemtech buff on an ally | This buffs their speed. If the ally dies while it's active, they revive for 3 seconds. If they get a takedown during that time, they stay alive. Stop hitting them if they enter the zombie state unless you can instantly finish them. | |
| Two parallel missiles | Shields her allies and damages/slows enemies. It's her main poke and waveclear tool. The cooldown is 14-10s depending on rank. | |
| A massive, slow-moving purple chemical wave | If hit, you go Berserk and attack the nearest unit (prioritizing your own allies). If you are a fed ADC, will make you kill your own support. |