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Patch 16.2.1
Identify the enemy win condition (usually their ADC or Mid) and delete them before a fight fully breaks out. Force fights in the jungle or near the Dragon/Baron pits where can hit the entire enemy team against the walls.
A high-skill floor assassin who uses terrain to control the map. You excel at flanking and deleting backline targets with massive AOE crowd control. You are not a frontliner; you are a predator that waits for the perfect moment to execute a combo.
deals bonus damage on the first attack or ability against an enemy. It resets when you pick up a NEW element with . To maximize damage, always swap elements between attacks.
Your bread and butter. changes based on your element: Grass gives stealth, Ice roots enemies, and Rock deals bonus damage to enemies under 50% HP. If you cast during , it automatically targets the enemy you dashed to.
is a dash that enchants your weapon with an element from the terrain (Wall, Bush, or River). While enchanted, you gain bonus attack speed and on-hit damage. It also resets .
A fixed-range dash through an enemy. You cannot dash to allies. Use to close the distance and guarantee your landing on the target.
sends a shockwave. If it hits a wall, brush, or river, it explodes, stunning and damaging enemies. The shockwave travels along the entire perimeter of whatever wall it hits.
Stay out of vision and wait for the enemy to group near a wall. Use for a massive stun, then use Grass to stay invisible while waiting for your cooldowns to come back up.
If your team lacks engage, you may have to lead with , but ensure you have Grass ready to drop aggro immediately after.
The most reliable lane trade. Use Ice to root them so they can't walk away, then swap to Rock to finish with execute damage.
Your main kill combo. gets you in range, pushes them into a wall for the stun, and your double with a reset finishes them.
Use Grass stealth to get close without being seen, then quickly swap elements to engage with your ultimate.
Use a minion to bridge the gap, then Flash to get the perfect angle for a multi-man on a wall.
| Spike | Why |
|---|---|
| Level 3 | You have access to all three elements and your reset mechanic. This is when you can first kill your laner. |
| Level 6 | is one of the strongest ultimates in the game. You become a massive threat in any jungle or river fight. |
| Level 9 | Maxed significantly increases your waveclear and burst damage. |
| Level 11 | Second point in and lower cooldown on allow for more frequent skirmishing. |