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Patch 16.2.1
High-mobility AD assassin that uses elements to adapt. She can root you with ice, hide in grass, or execute you with rock. She relies on landing a huge on walls to win teamfights.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A glowing ring around your feet after she hits you | deals bonus damage on the first hit. This cooldown resets when she grabs a NEW element with , so she will try to swap elements mid-fight to proc it twice. | |
| A projectile swing that changes color (Blue, Green, or Orange) | Blue (River) roots you. Green (Brush) creates a stealth trail. Orange (Wall) deals massive execute damage. Without an element, is just a short-range physical strike. | |
| A small hop toward a wall, bush, or river | This is how she gets her elements. resets the cooldown of and makes her basic attacks hurt more while she holds an element. | |
| A fixed-distance dash directly through an enemy | This is her gap closer. If she casts during , the projectile becomes auto-targeted and cannot miss the person she dashed to. | |
| A massive shockwave that travels along walls and water | If the shockwave hits a wall, bush, or river, the entire terrain explodes. Anyone caught is stunned and takes huge damage. Stay away from walls when is up. |