Loading...
Loading...
Loading guide...
Patch 16.2.1
Survive the early game and reach level 13 to out-stat the enemy team. Win through superior teamfighting by using to catch out carries and soaking all enemy cooldowns with your boosted stats.
A scaling tank who provides unparalleled utility and gold value through item upgrades. You survive the laning phase by forging items in lane, then transition into a teamfight monster that initiates fights and absorbs immense pressure.
You gain extra bonus Armor and MR from all sources. You can forge any non-consumable item anywhere on the map by spending gold. At level 13+, you automatically upgrade your own items and can upgrade one ally's item per level until level 17.
Sends a fissure that slows enemies. A pillar forms at the end after a 1.5s delay. This pillar is terrain. Use it to set up knockups or to block enemy pathing in narrow jungle corridors.
Breathe fire while moving forward, becoming Unstoppable. The final hit applies Brittle. Use the Unstoppable status to ignore CC like Blitzcrank hooks or Lillia sleeps. Auto-attacking a Brittle enemy procs % HP damage and knocks them back.
Charge forward. If you hit a wall or pillar, you create a shockwave that knocks up everyone nearby. It also destroys player-made terrain like Jarvan IV's ultimate or Trundle's pillar.
Summon a massive ram that travels toward you, slowing and applying Brittle. Recast the ability to headbutt the ram in a new direction. The redirected ram knocks up enemies, deals damage, and re-applies Brittle. Timing is key; don't headbutt too early.
Position yourself at the front. Use to start the fight and to follow up on terrain. Your goal is to apply Brittle to as many targets as possible while staying between your carries and the enemy divers.
If your ADC is fed and the enemy has an assassin like Zed, hold and to peel the assassin off your carry rather than diving the enemy backline.
The basic bread and butter. slows the enemy so they can't escape the fire. The auto-attack procs Brittle for massive damage and a knockback.
Wait for the pillar to fully form before dashing with . This provides a guaranteed knockup if the enemy is standing near the fissure end.
Start with to slow. Use + to knock them up while the ram travels. Headbutt the ram for a second knockup, then finish with for the final Brittle proc.
Optimizes damage against tanks. The first pass of applies Brittle, the recast applies it again, and applies a third. Weaving autos ensures you proc every single one.
| Spike | Why |
|---|---|
| Level 3 | You have your full basic rotation. You can now use the + combo to threaten kills or escape ganks. |
| Level 6 | gives you massive kill pressure in lane and allows you to impact the map during Rift Herald or Dragon fights. |
| Level 13 | Your personal masterwork upgrades kick in, giving you a massive boost in combat stats for free. |
| Level 14-17 | Every level you gain provides roughly 1000 gold worth of stats to an ally. This is your strongest phase relative to the enemy team. |