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Patch 16.2.1
A massive scaling tank that provides huge crowd control and late-game item advantages. He uses terrain to knock enemies up and applies the Brittle debuff to deal max-HP damage and extend CC duration. His allows him to stay in lane longer by crafting items without returning to base.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| An anvil icon appearing over his head while he stands still | He is forging an item in lane via . He also gains bonus Armor and Magic Resist from all sources and will upgrade his team's items starting at level 13. | |
| A fissure in the ground that spawns a small rock pillar | The pillar acts as terrain. He will attempt to use to charge into this pillar, causing a large area-of-effect knockup. | |
| Breathing fire while walking forward unstoppably | Ornn cannot be displaced or CC'd during . The final tick applies Brittle; if he autos you while you are Brittle, you take massive % HP damage. | |
| A forward headbutt charge | If he hits a wall or his pillar, he knocks up everyone nearby. This is his only mobility tool and has a long cooldown of 16-12s. | |
| A massive elemental fire ram running toward him | The first pass slows and applies Brittle. He must recast to headbutt the ram toward you, which causes a large knockup and applies Brittle again. |