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Patch 16.2.1
Win lane through aggressive 1v1s, then transition into a side-lane threat. In teamfights, your goal is to pop and Ghost to delete the enemy's most fed carry while ignoring their support's CC.
You are a relentless Viking who thrives on the edge of death. You win by bullying lanes early and becoming an unstoppable, CC-immune heat-seeking missile for the enemy backline in mid-game fights.
The lower your health, the faster you hit and the more you heal. Don't run away just because you're low—that's when you're most dangerous. Trust your lifesteal to win close 1v1s.
Your bread and butter. It slows and shreds armor. The trick is to throw it just behind the enemy so you can pick it up instantly as you run past them. If you throw it max range and miss, you're a sitting duck.
Gives you a shield and massive attack speed. Use this when you're around half health to maximize the shield's value and the synergy. It's your primary survival tool in an all-in.
Point-and-click true damage. It costs you health to cast, but if you kill the target, the cost is refunded. Every auto attack reduces its cooldown, so keep swinging to spam this in long fights.
Passively gives you resists. When active, you're immune to all CC. Crucial: The duration refreshes when you land an auto or . You must stay in combat to keep the 'unstoppable' train rolling.
You are the ultimate 'anti-fun' champion for ADCs. Activate , ignore their Peeling (Leona/Nautilus/etc.), and run directly at the squishiest target. Your presence forces the entire enemy team to focus you.
If your own carry is extremely fed and the enemy has a singular dive threat like Master Yi, you can use your true damage to help shred the diver instead.
If an enemy walks up too far at level 1, hit them with and keep picking it up. Most champions cannot out-duel your reset damage.
A quick burst of true damage and armor shred. Use the slow from to ensure you land the and get out before they can retaliate.
Pop Ghost and to ignore peeling. Use immediately when they start hitting back to maintain your health bar while and do the killing.
Press on the target from outside the range, then Flash. The animation will fire instantly upon landing, giving them zero time to react with their own Flash or dash.
| Spike | Why |
|---|---|
| Level 1 | is one of the highest DPS abilities in the game if you pick up the axes. |
| Level 6 | Access to means the enemy jungler can no longer gank you with CC, and you can dive under towers safely. |
| Level 9 | With at max rank, the armor shred and slow are at their most oppressive for mid-game skirmishes. |
| Level 13 | Both and are maxed out, providing peak true damage and shred for tank-busting. |