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Patch 16.2.1
A long-range artillery mage who specializes in catching enemies from distance and bursting them. She uses to poke and slow, looking for a to lock you down for her full combo. Squishy and immobile, she relies entirely on landing skillshots to survive.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A glowing light mark on your character | Lux's spells mark you. Her next auto-attack or will consume it for bonus damage. Avoid trading if you are marked by . | |
| A projectile of light that travels in a straight line | Root that hits up to two targets. Do not feel safe just because one minion is in front of you; stay behind at least two units to avoid the bind. | |
| Lux throws her wand out and it returns to her | A shield that applies twice—once on the way out and once on the way back. Do not commit to an ignite kill until you account for the second shield tick. | |
| A slow-moving circular zone of light | Slows while you are inside and deals damage when detonated. She can leave it on the ground to zone you or pop it instantly for poke. | |
| A long, thin red laser indicator followed by a massive beam | High damage long-range ultimate. It procs and refreshes . If you are rooted by , expect this to follow immediately. |