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Patch 16.2.1
Identify the most impactful enemy carry and delete them in a teamfight. You win by flanking or using Flash to get a 3+ person that allows your team to follow up on the stun chain. In lane, your goal is to generate a gold lead by poking the enemy out of lane and taking plates.
A lane-dominant harasser who transitions into the ultimate teamfight nuclear option. You use your range to bully melee champions and then look for game-ending flanks to drop your massive AoE ultimate on the enemy backline.
Your core mechanic. Every 3 marks stuns the target. Note: Stunning the same target again within 6 seconds reduces the stun duration to 0.5s. Use this to peel or setup kills.
A long-range skillshot that applies a mark. It is blocked by minions, so always fish for poke when the enemy moves away from their wave. It is your primary way to safely add the 3rd mark for a stun.
Passive: Every 5th auto-attack deals bonus damage and adds a mark. Active: Zaps all nearby enemies already marked by . Always wait for the passive 'charged' auto before using the active to guarantee a quick 2-mark stack.
Gives you massive movement speed and applies a mark to anything you pass through. It refunds 40 energy if you hit at least one enemy—never use this for mobility alone if you are low on energy. It also gives you a big attack speed buff when it ends.
Summons a storm that strikes targets repeatedly. Each strike applies a mark. It does not hit everyone at once; it strikes periodically. Use this in the middle of as many enemies as possible to proc across the whole team.
Position yourself in the 'fog of war' (bushes or over walls). When the fight starts, use and Flash to reach the enemy ADC/Mid and cast . Your goal is to stun as many people as possible to stop the enemy from playing the game.
If your own ADC is the only person fed, use defensively to stun anyone who tries to dive them. Your stun is just as good for peeling as it is for engaging.
The most efficient way to trade. Wait for your 5th auto to glow, hit the enemy to apply a mark, then immediately press for a second mark and free damage.
If you land , quickly follow up with your charged auto and active to instantly trigger and stun them before they can react.
Use for speed, Flash into the backline while casting . Once the first strike of lands, use to speed up the stun process on everyone. Use on the priority carry.
If someone walks into you, lead with . It stacks marks so fast they will be stunned almost instantly. Save to hit them while they are stunned by .
| Spike | Why |
|---|---|
| Level 2 | You have access to and , allowing you to trigger stuns if the enemy respects your range poorly. |
| Level 6 | is a massive power spike. You can now win 1v2 ganks or teleport bot-lane to turn a fight instantly. |
| Level 9 | With fully maxed, your poke damage becomes significant and the cooldown is short enough to fishing for stuns constantly. |
| Level 11 | Rank 2 provides a huge jump in base damage, making your mid-game teamfighting terrifying. |
| Level 16 | Max rank combined with items makes you capable of 100-to-0ing multiple squishies in a single stun duration. |