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Patch 16.2.1
A high-mobility AP lane bully who excels at poking you down and fishing for stuns with . He transitions into a massive teamfight threat who looks to Flash into the middle of your team with to stun everyone at once.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Floating white orbs around your champion | These are Marks of the Storm. Getting hit by 3 abilities triggers to stun you for 1.25s. Do not take an extended trade if you already have 2 marks. | |
| A fast, narrow blue shuriken projectile | His main poke and fastest way to apply . It is blocked by minions, so always keep a wave between you and him. | |
| Kennen's hands glow (passive) / A lightning zap on marked targets (active) | Every 5th auto-attack deals bonus damage and adds a mark. He can activate to instantly damage and mark anyone who already has a mark from another ability. | |
| Kennen turns into a fast-moving ball of lightning | His only escape and gap closer. He gains move speed and can pass through units to apply . It has a 10-6s cooldown; if he uses it aggressively, he is extremely vulnerable to a counter-all-in. | |
| A massive circular electrical storm around Kennen | Deals heavy AOE damage and applies marks rapidly. This will stun your entire team if you clump up. It lasts 3 seconds, so use Zhonya's or displacement to negate it. |