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Patch 16.2.1
Power-farm to reach 7-8 CS per minute while taking 'drive-by' ganks to collect orbs. Once is active, use your mobility to pick off isolated targets (Blue) or dominate front-to-back teamfights (Red).
A power-farming jungler who evolves into a specialized carry. You start weak, but once you unlock , you become a map-controlling monster that ignores walls to find unique gank angles.
Collect orbs by hitting enemies. Blue orbs from ranged champs give Shadow Assassin (burst/speed). Red orbs from melee give Darkin (healing/tank shred). If you get the 'wrong' form first, you must wait 4 minutes or keep collecting the correct orb type to speed up the timer.
A dash followed by a slash. Both parts deal damage. This is your primary clearing tool. Use into walls to shorten the animation and increase your total DPS against jungle monsters.
A line skillshot that slows. In Shadow Assassin form, the range is increased and you can move during the cast. In Darkin form, it knocks enemies up. This is your most important ability for lockdown.
Walk through terrain and gain a burst of movement speed plus a small heal. Taking damage or staying in a wall for more than 1.5s while in combat will kick you out. Use it to bypass common ward spots.
Infest an enemy you have recently damaged to become untargetable. Use to dodge high-damage ultimates or wait for your and cooldowns to return. Darkin form heals you; Shadow Assassin form resets your passive damage bonus and has massive exit range. You can Smite while inside an enemy with .
Blue Kayn must use to flank and wait for enemy CC to be spent before entering. Red Kayn should stay in the thick of the fight, using on as many people as possible to maximize healing.
If your carries are extremely fed and you are Red Kayn, play as a 'peel bot' by using to stop anyone jumping on your ADC.
Casting directly against a wall cancels the dash portion, making the slash happen instantly. This significantly speeds up your jungle clear.
Used to delete squishies. Since Blue Kayn doesn't stand still for , you can cast it while closing the gap with .
Standard Rhaast engage. Hit the knockup first to guarantee the rest of your damage lands. Use only when you need to heal or dodge a spell.
A safe way to steal Baron or Dragon. makes you untargetable so you can wait for your team to help or for to come back up.
| Spike | Why |
|---|---|
| Level 1 | allows for a very fast, leashless start on Raptors or Wolves, giving you pathing flexibility. |
| Level 6 | provides safety and dive potential, though you are still statistically weaker than most junglers until you get your form. |
| The Transformation (Avg Level 8-10) | Unlocking is your massive power spike. You go from half a champion to a top-tier threat instantly. |
| Level 11 | Rank 2 lowers the cooldown significantly, allowing you to play more aggressively in mid-game skirmishes. |
| Level 16 | Max rank makes Rhaast nearly impossible to kill in 1v2s and gives Shadow Assassin incredible assassination range. |