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Patch 16.2.1
A high-mobility jungler who evolves based on his combat history. He uses to path through walls, ignoring traditional ward spots, and starts weak but becomes a powerhouse once his is charged for either Shadow Assassin (burst) or Darkin (healing).
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Orbs flying from enemies into his portrait | Fighting melee champs charges his Darkin (red) form for healing, while ranged charges Shadow Assassin (blue) for burst damage. He is significantly weaker before he transforms. | |
| A forward dash followed by a circular spin | This is his main mobility and clear tool. It deals damage twice. If you can dodge the initial dash, you mitigate half the trade damage. | |
| A vertical rectangle indicator on the ground | Damages and slows in a line. This is his primary setup tool; without landing this, he has a hard time staying on top of you to use . | |
| Kayn walking through a terrain wall with a ghost trail | Allows him to walk through walls and gain a small heal. It has a long 21-13s cooldown early and ends instantly if he takes damage or stays in combat too long. | |
| Kayn vanishes into an enemy's character model | He becomes untargetable inside you for a few seconds. He uses this to dodge your high-damage spells or wait for his to come off cooldown. |