Loading...
Loading...
Loading guide...
Patch 16.2.1
Play for experience over gold if necessary. Reach level 16 without letting the enemy top laner snowball. In late game, stay behind your frontline and melt whoever is closest.
Survival horror for the first 15 minutes that turns into a power fantasy. You are the ultimate insurance policy—if the game goes long, you win.
Passive scaling. Level 6 grants range. Level 11 adds fire waves to attacks. Level 16 keeps you permanently 'Exalted' and increases range further. Always stack on minions before a fight starts.
Slows and shreds resistances. Don't just use it for damage; use it to shred a tank before you and your ADC focus them. It also helps you land your execute safely.
Heals you and the nearest ally. The movement speed is the real value here. Use to dodge skillshots or bridge the gap to land an on a fleeing target.
Passive magic damage on every hit. The active is a range-extending auto-reset that deals missing health damage. Save the active for the end of a trade to maximize the execute damage.
Invulnerability for a few seconds followed by AOE damage. You cannot attack during the initial channel at lower ranks, so time to block the most damage rather than just for the swords.
Position like an ADC. Use on the frontline to shred them, and use either on yourself to survive an assassin or on your initiator to guarantee the damage lands.
If your ADC is more fed than you, prioritize and on them. Two carries living is better than one.
Use to slow them so they can't trade back, then hit them with the ranged active. This is your main way to chip health early.
Standard trade once you have range. Use to stay in range, to shred them, and as the finisher.
Wait for the enemy to commit their burst, yourself to soak it, then use the slow from to make sure they're hit by the swords.
Unexpected burst. Use from distance, flash in to close the gap, and reset your auto with for the kill.
| Spike | Why |
|---|---|
| Level 1 | Surprisingly, and make your level 1 very strong against many melee champs if you can stack your passive first. |
| Level 6 | You finally become ranged. You can now farm safely and poke the enemy laner while staying out of reach. |
| Level 11 | Your attacks now launch fire waves. This massive jump in waveclear and AOE damage makes you a real threat in teamfights. |
| Level 16 | Peak form. You are permanently Exalted with extra range. Most games end shortly after you hit this point. |