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Patch 16.2.1
Control the pace of the game through long-range picks. Land on targets caught by your team, use to force objectives or execute backliners, and use your move speed to remain untouchable in late-game skirmishes.
Utility sniper that prioritizes burst trades and pick potential over sustained DPS. You thrive on follow-up and execution rather than raw front-to-back tank shredding.
Whisper has 4 shots. The 4th shot always crits and deals bonus missing health damage. Crits give you a burst of move speed. Your attack speed is fixed—additional AS from items converts into raw AD. This means you hit slow but incredibly hard.
A grenade that bounces to 4 targets. If a bounce kills a unit, the next bounce deals 35% more damage. Prep the caster minions to be low HP so the 4th bounce hits the enemy champion for massive poke.
A long-range piercing shot. It only roots if the target was hit by Jhin, his allies, or an trap within 4 seconds. Use it to follow up on your support's engage—it is too narrow to lead with.
Invisible traps that slow and then explode. Use them as 'wards' in river brushes or stack them on a rooted target for extra burst. The 'Beauty in Death' passive spawns a trap automatically when you kill a champion.
Four massive shots with huge range. Each shot slows and deals damage based on missing health. The 4th shot is a guaranteed crit. Use this to start a fight from safety or to clean up low-HP targets retreating.
Stay at the max range of your autos. Use to pin down high-priority targets that your team engages on. Do not dive the backline; use your move speed from to kite the frontline while looking for opportunities.
If the enemy has multiple assassins, save —the channel makes you a sitting duck. Instead, use traps defensively around yourself.
Kill three minions with to max out the damage of the 4th bounce onto the enemy champion, then immediately follow up with your 4th shot for a massive health lead.
Wait for your support to land a hit, then follow with to root. Drop under them while they are rooted to ensure the explosion hits.
The bread and butter all-in. Use your first 3 shots and abilities to get them low, then finish with the 4th shot execute damage.
Use the slow from shots to make landing easy once the channel ends or is canceled, allowing you to catch up and finish the kill with autos.
| Spike | Why |
|---|---|
| Level 1 | Your 4th shot is one of the strongest level 1 tools in the game for trading and securing the first minion wave push. |
| Level 2 | Unlocking allows you to capitalize on support CC immediately, often forcing a Flash or getting a kill. |
| Level 4 | With unlocked, you have safety against ganks and can begin stacking traps in bushes for zone control. |
| Level 6 | provides massive map pressure and can impact mid-lane or jungle skirmishes from the safety of your own lane. |
| Level 11 | Second point in and usually two core items; your burst damage starts to one-shot squishies. |