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Patch 16.2.1
Jhin is a burst-oriented marksman who operates on a four-shot reload system. He trades traditional attack speed for massive raw damage and execution power, using to finish low-health targets and to provide long-range pressure and utility.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Ammo bar with 4 pips under his health | Jhin has a fixed attack speed and must reload for 2.5s after 4 shots. The 4th shot ALWAYS crits and deals missing health damage. Do NOT trade when his bar is glowing red. | |
| A bouncing canister | The grenade bounces up to 4 times. If it kills a unit, the next bounce deals 35% more damage. Avoid standing near low-health minions or you will take massive poke. | |
| Long, thin line indicator | A long-range snipe that roots you if you've been damaged by Jhin, his allies, or a trap in the last 4 seconds. Sidestep it to avoid being caught out. | |
| Invisible lotus flower on the ground | Traps that slow and then explode. Walking over one reveals you and 'marks' you for a root. They also spawn automatically on champion corpses via his passive. | |
| Massive cone-shaped HUD overlay | He fires 4 long-range bullets. They slow on hit and deal execute damage. The 4th shot is a guaranteed crit. Use minions or tanks to block for you. |