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Patch 16.2.1
Create a numbers advantage by poking enemies to 40% HP with + before an objective spawns. Once the enemy is forced to recall, secure the objective using Cannon's high DPS.
High-tempo AD caster assassin and poker. You use the jungle to find unique angles for Shock Blasts, then swap to Hammer form to execute low-health targets or peel for yourself during counter-jungling.
Every time you use , you gain move speed. In the jungle, cycle forms constantly while moving between camps to maintain this buff. It makes your pathing significantly faster than most meta junglers.
Cannon: Your primary damage. Always fire this BEFORE to give enemies less time to react. Hammer: A target-click leap. Use this to follow dashes or to slow enemies so you can walk behind them for an knockback.
Cannon: Instantly grants 3 max-speed autos. Use this to burn down large monsters or turrets. Hammer: Passive restores mana on hit—weave hammer autos into your clear to stay healthy on mana. Active is a simple AoE burn for clearing raptors/wolves.
Cannon: The Gate. Fire through this to make it faster and stronger. Hammer: A percentage-health knockback. Use this to kick the enemy jungler away from a Smite fight or to peel assassins off your mid laner.
Your form swap. Cannon form's first hit reduces enemy resists, making it great for starting a gank. Hammer form's first hit deals bonus magic damage, making it your primary finishing tool.
Start the fight in Cannon form. Focus on landing through on the enemy backline. Do not dive in with Hammer until the main enemy CC spells are used or a target is low enough to die to one rotation.
If an enemy assassin jumps on your ADC, immediately swap to Hammer and use to knock them away. In this scenario, you are a bodyguard, not a carry.
Speed yourself up and land the poke, then immediately swap to hammer to leap in, burn them with the aura, and knock them back toward your teammate.
Activate the attack speed buff in cannon form then immediately swap. The speed buff carries over to your hammer autos, letting you land 3 fast hammer strikes before knocking them back.
Firing Q first and then dropping the E gate directly on your character model makes the projectile accelerate instantly, giving the enemy almost zero time to dodge.
Leap to the target and Flash behind them before the damage lands, then use to knock them into your team or under your tower.
| Spike | Why |
|---|---|
| Level 3 | You have access to all 6 basic abilities, giving you more utility and burst than almost any other jungler at this stage. |
| Level 6 | While you don't get a new ultimate, scales your form-swap bonuses, increasing your armor/MR shred and bonus magic damage. |
| Level 9 | With fully maxed, your Cannon poke damage becomes a serious threat to squishy laners. |
| Level 11 | The second rank in provides a significant jump in the resistance shred for Cannon form, helping you melt bruisers. |