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Patch 16.2.1
Pressure side lanes constantly to draw attention. If the enemy sends one person, kill them. If they send more, your team takes objectives. In late-game fights, wait for the engage, then onto the ADC and delete them.
A relentless 1v1 duelist and split-pushing menace who scales into a late-game monster. Your goal is to run down the enemy backline while dodging everything they throw at you.
Every auto increases your Attack Speed. Always try to hit minions a few times before jumping in with so your stacks are already up for the fight.
Your primary gap closer. You can jump to enemies, allies, and even wards. Use this to dodge skillshots or chase down kited targets. Never lead with this if you can walk up to the enemy instead.
An auto-attack reset that deals massive magic damage. Always press immediately after a basic attack to maximize DPS. It also increases the range of your next attack slightly.
The core of Jax. You dodge all incoming basic attacks and take reduced damage from AoE. You can reactivate it early to stun, but usually, you want to let it run the full duration to block as many autos as possible.
Passive: Every third hit deals bonus magic damage. Active: Deals AoE damage and gives you massive Armor and Magic Resist based on your AD/AP. Pop this immediately when you commit to a fight, not when you're already low.
You are looking for a flank or a direct dive on the enemy carries. Use to survive the initial burst and to stay alive while you beat down their backline.
If your carry is fed and getting dove by an assassin like Zed or Talon, stay back and use to stun them and peel for your team.
The standard trade. Use the reset, then start to block their retaliation while you keep hitting them.
Used when the enemy is out of reach. Start first so it's ready to stun the moment you land your .
Prep your passive on minions. Your next hit will be the empowered 3rd strike. Jump in with and immediately for an instant chunk of health.
Pop and as you jump in to ensure you are at your tankiest while the enemy tries to peel you off.
| Spike | Why |
|---|---|
| Level 1 | plus attack speed makes you one of the strongest level 1 champions in the top lane. Fight in their wave to stack damage. |
| Level 6 | You unlock the passive damage. This changes your trading pattern from 'all-in' to 'hit twice then jump in for the third proc'. |
| Level 11 | Rank 2 provides a significant jump in survivability during teamfights, and your and are likely maxed for low cooldowns. |
| Level 16 | At max rank , you become nearly unkillable for the duration of the active, allowing you to dive 1v3 safely. |