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Patch 16.2.1
Establish mid-lane priority using -E waveclear, then use your superior range to poke enemies down before objective fights. Use to split the enemy team or clump them for a game-ending explosion.
Versatile artillery and control mage who dictates the pace of the game through area denial and high-impact ability sequences. You adapt your toolkit to either peel for yourself or delete groups of enemies from long range.
Hitting an enemy with two damaging spells creates an explosion under them. This is your primary source of burst damage. Always layer your CC from with a damage spell from to proc instantly.
Your damage hub. Use QQ (Devastating Fire) for reliable poke, QW (Severing Bolt) to snipe low-HP targets from afar, or QE (Molten Fissure) to clear waves and zone enemies out of corridors.
Your utility hub. WQ (Fleeting Current) provides a speed path for rotations, WW (Pool of Reflection) gives a localized shield for trades, and WE (Stirring Lights) restores mana and adds bonus damage to your next 3 hits.
Your crowd control hub. EQ (Grim Visage) is your primary self-peel (flee), EW (Gaze of the Abyss) is a long-range scouting/rooting tool, and EE (Crushing Maw) pulls enemies together for AOE setups.
A massive projectile that expands over time, slowing and damaging everyone inside. It is the ultimate teamfight tool; use it when enemies are clumped to force them to scatter or take massive detonation damage.
Sit behind your frontline and use -E and -W to prevent the enemy from walking into your team. Look for a clumped group of enemies to land and trigger multiple procs.
If an assassin like Zed or Blue Kayn is fed, hold your specifically for the -Q (fear) to stop their engage; do not use it for poke.
The fastest way to proc in lane. Use the pull from to guarantee your hits. This deals high burst damage and is hard to react to.
If you land the root from -W, follow up immediately with -W. Since -W deals increased damage to isolated or CC'd targets, this combo can chunk carries for 50% HP.
Pull multiple enemies together with , immediately fire into the center, and lay down -E. The slow from keeps them on the lava for massive burn damage.
Essential when being dove. Fear the enemy with -Q to stop their dash, then drop -Q to speed yourself toward safety.
| Spike | Why |
|---|---|
| Level 3 | You gain access to all 9 sub-abilities, allowing you to adapt to any trade or gank attempt. |
| Level 6 | provides immense kill pressure and allows you to turn ganks into double kills with its AOE damage. |
| Level 9 | With maxed out, your waveclear becomes nearly instant, giving you the freedom to roam or control the map. |
| Level 16 | Max rank combined with high Ability Haste makes you a constant threat in every late-game teamfight. |