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Patch 16.2.1
Versatile artillery and control mage who uses combos to proc his passive burst. He has 10 different spells but they all share cooldowns based on their category (Damage, Utility, CC). He is high-threat at long range but extremely fragile if you get on top of him.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Two glowing marks on an enemy. | Hitting two separate spells triggers an explosion. If you have one mark, dodge the next spell at all costs to avoid damage. | |
| Fire orbs, long-range lightning, or a lava path. | His main damage source. QQ is a fast fire bolt, QW is a long-range execute for low-HP targets, and QE is a ground-slow for waveclear. | |
| Water paths, protective shields, or three swirling orbs. | His utility. WQ gives him move speed, WW provides a shield, and WE grants him mana sustain and extra on-hit damage. | |
| A terrifying face, an eye on the ground, or crushing claws. | His crowd control. EQ is a straight-line fear, EW is a delayed root, and EE is an AoE pull. All share the same long cooldown. | |
| A massive, expanding pool of ink attached to a champion. | A massive AoE slow that deals heavy damage when it fully expands. If stuck, stay away from your allies. |