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Patch 16.2.1
The ultimate slippery poke ADC. Ezreal wants to chip you down with from a screen away. If you try to catch him, he uses to blink away. He scales incredibly well with items like Trinity Force or Manamune but relies entirely on landing skillshots to be effective.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Glowing hands or a yellow aura that gets brighter on his character model | He gains up to 50% bonus Attack Speed from by hitting spells. If his hands are glowing, he will win most extended auto-attack trades. | |
| A thin yellow bolt of energy fired in a straight line | His primary damage tool. It applies on-hit effects and reduces all his other ability cooldowns by 1.5s if it strikes any unit. Stand behind your minions to block it. | |
| A blue circular ring that attaches to a champion or objective | An orb that sticks to you. It does no damage until he hits you with another ability or auto. Avoid his or once you are marked. | |
| A short-range blink followed by a homing bolt of energy | His 'Get Out of Jail Free' card. It has a massive 26s cooldown at level 1. The homing bolt will always prioritize targets hit by . | |
| A massive, wide golden crescent moon wave that travels across the map | A global ultimate that deals high magic damage. It deals less damage to minions, but remains a major threat to low-HP champions anywhere on the map. |