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Patch 16.2.1
End the game early. You win by successfully ganking at level 3, stealing the enemy's jungle camps, and using (Spider) to dive towers and put the enemy laners so far behind they FF at 20.
Elise is an early-game predator who wins by snowballing lanes and executing perfect tower dives. You aren't a farm-heavy jungler; you are a tempo-driven assassin who needs to make the enemy jungler's life miserable before the 20-minute mark.
Generates spiderlings when hitting enemies with spells in Human Form. In Spider Form, your autos deal bonus magic damage and heal you. Let your spiderlings tank the jungle buffs to stay at 100% HP for ganks.
Human form deals damage based on CURRENT HP (use first). Spider form lunges and deals damage based on MISSING HP (use last). This is your primary execute tool.
Human form sends a spider that chases enemies and explodes. Spider form gives you and your spiderlings massive Attack Speed. Use (Spider) immediately after (Spider) to shred targets.
Human form is a long-range stun. Spider form (Rappel) makes you untargetable and lets you drop onto an enemy. Rappel increases the bonus damage and healing from for a few seconds after landing.
Swaps forms. Spider form gives bonus Movement Speed. Always swap to Spider form when moving between camps or roaming to lanes to get there faster.
Look for a flank or a bush to catch a carry with (Human). Once a target is stunned, burst them and use (Spider) to stall for your team or escape. Do not engage head-on into 5 people.
If your ADC is the only win condition, stay back and use (Human) purely to peel the enemy frontline off of them.
The bread and butter. Stun them, send the volatile spider, tap them with current HP damage, then transform and bite for the execute. Use the AS buff to finish them off.
If you cast (Human) and then immediately transform and (Spider) a target, the human spiderling will leap directly to that target, making it much harder to dodge.
Take tower aggro first, dump your full rotation, then use (Spider) to hang in the air. This resets tower aggro onto your teammates or minions, allowing for safe escapes.
Use this when the enemy is too far away. Rappel to a minion near them, transform instantly, and hit the point-blank Cocoon.
| Spike | Why |
|---|---|
| Level 3 | You have access to your full kit and the highest kill pressure of almost any jungler in the game. |
| Level 6 | While you don't get a traditional ultimate, the rank up in increases spiderling count and damage significantly. |
| Level 9 | With fully maxed, your execute damage in Spider Form becomes oppressive against mid-health targets. |
| Level 11 | Second rank in and completed core items usually mark the peak of your pick-potential before late-game falloff. |