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Patch 16.2.1
Early-game AP assassin jungler. She specializes in high-tempo ganks, turret diving with her untargetability, and catching targets with her long-range stun. She excels at 1v1 skirmishes but falls off in teamfights if she cannot find a pick.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Small spiders following her | In Spider Form, makes her autos deal magic damage and heal her. Killing her spiderlings reduces her DPS and sustain. | |
| Green bolt (Human) or a lunge (Spider) | Human deals more damage to high HP targets. Spider is a gap-closing execute that deals more damage the lower you are. | |
| Crawling spider bomb (Human) or red glow (Spider) | Human is a homing AoE nuke. Spider grants her and her spiderlings massive attack speed. | |
| White web projectile (Human) or she disappears into the air (Spider) | Human is a 1.6-2.4s stun. Spider makes her untargetable for 2s, allowing her to drop turret aggro or gap-close to enemies. | |
| Swapping between Human and Spider | has no cooldown and gives her access to two different kits. She is most dangerous when she can hit a human combo then swap to spider for the kill. |