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Patch 16.2.1
Win by attrition. Use to whittle down the enemy team before a dragon or baron fight. Once they are at 60% HP, they cannot contest you, and you can clean up with empowered autos.
Artillery marksman who uses hybrid damage to shred frontlines and long-range rockets to force enemies off objectives. You scale into a true damage powerhouse.
Your auto-attacks deal a portion of their damage as bonus true damage. This makes you one of the best tank-shredding ADCs in the late game. Don't just rely on spells—keep autoing!
Lobs a bomb that deals magic damage and reveals the area. Use this to check brushes or reveal invisible champions. It has a slight travel time, so aim where they are going, not where they are.
Your only escape. It leaves a trail of fire, but don't use it for damage unless you're 100% safe. Use it to reposition over walls or away from divers.
Fires a cone of bullets that shreds Armor and Magic Resist. You must be facing the enemy for this to hit. It's your most important tool for winning 1v1s and helping your team kill tanks.
Your main poke. You store up to 7 missiles. Every 3rd one is a 'Big One' with more damage and a larger blast. Always keep track of your ammo count before a fight starts.
Stay in the backline and spam . Use on whoever is closest to you (usually the enemy frontline) to reduce their resists and let your true damage melt them.
If you have a 'Big One' ready and see their mid or ADC out of position, you can briefly step up to burst them, but never at the cost of your .
The basic bread-and-butter for lane. Use the Q to reset your auto-attack rhythm slightly and maximize early burst.
Keep on them while you weave in autos and spells. The shred makes your true damage and rockets hit way harder.
Lead with the Big One from distance to slow/chunk them, then follow up with your full kit as they try to recover.
When jumped, dash away immediately. Fire rockets and your bomb back at the location you just left to discourage the chase.
| Spike | Why |
|---|---|
| Level 6 | You unlock , allowing you to farm safely from range and poke the enemy ADC out of lane. |
| Level 11 | Rank 2 increases your poke damage significantly, and your shred starts to become noticeable. |
| Level 13 | Usually when is maxed. The flat resistance reduction is massive in mid-game skirmishes. |
| Level 16 | Max rank . Your 'Big Ones' can now take 30-40% of a squishy's HP in a single hit. |