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Patch 16.2.1
Hybrid poke-marksman. He uses to deal significant true damage with autos and pokes from extreme range with . He wants to shred your resists with before finishing you with burst.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| True damage numbers appearing on every auto attack | Part of his auto damage is converted to true damage. You cannot fully itemize against his basic attacks with just Armor. | |
| A projectile bomb that creates a circular blast | His main burst and waveclear. It reveals you if it hits. It has a slight travel time, so you can sidestep it if you react quickly. | |
| A jet-pack dash that leaves a fire trail | His only escape or gap-closer. It has a massive 20-16s cooldown. If he uses aggressively, he is extremely vulnerable to a counter-all-in. | |
| A cone of bullets firing in front of him | Reduces both Armor and Magic Resist every second you are in it. Do not take extended trades while standing in this cone or you will melt. | |
| Long range missiles; every 3rd one is red and larger | Constant long-range poke. The 'Big One' (every 3rd shot) deals significantly more damage and has a larger explosion radius. Watch his buff bar/model for the red missile. |