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Patch 16.2.1
Reach 250+ Stardust stacks. Once you have enough stacks, your and control so much space that the enemy team cannot physically enter the jungle or stand on objectives without being executed.
Infinite scaling battle-mage who manipulates terrain and zones entire teams while raining down dragon breath from the sky.
Damaging abilities grant Stardust. Stardust permanently increases the damage of , the range of , the size/execute of , and the impact area of . Always prioritize hitting champions to stack faster.
Channels a beam of light. Every 1 second of channeling on the same target deals bonus damage based on . If used while in , it has no cooldown and no maximum duration. It's your primary DPS tool.
Fly over terrain in a direction. You can cast all other abilities while flying. If an enemy dies within 3 seconds of you damaging them, 's cooldown is reduced by 90%. Use this to reset and chase or escape during fights.
Summons a black hole that pulls enemies toward the center. It executes enemies below a health threshold that increases with . This is your best tool for waveclear and locking enemies down for your .
Falling Star stuns and gives stacks per hit. Once you collect enough Stardust, your next ultimate becomes The Skies Descend, which has a massive area, knocks up enemies, and sends out a global shockwave that slows and damages.
Position in the backline and use to stop enemy momentum. Use on the closest target. Use your resets to reposition every time a kill happens.
If you have 'The Skies Descend' charged for , you act as the primary engager. Drop it on the backline to start the fight.
The most efficient way to stack . groups them and pulls them into the execute range while you melt them with .
Use the pull from to guarantee a 1-second proc of bonus damage, then use to retreat before they can trade back.
Instead of flying directly at them, fly to the side. Since has no cooldown during , you can spray them with damage while staying out of their melee range.
Your late-game teamfight engage. Stun them with , drop on top to keep them there, then fly in with to clean up with .
| Spike | Why |
|---|---|
| Level 6 | Unlocks , giving you a reliable way to self-peel or setup kills for your jungler. |
| Level 9 | is maxed out. Your raw DPS and objective taking speed increase significantly. |
| Level 13 | Usually when is maxed. The execution threshold and size become very difficult for enemies to ignore in tight corridors. |
| Level 16 | Third point in . The size of The Skies Descend becomes screen-wide, and your stacks should be high enough to execute almost anyone at 15-20% HP. |