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Patch 16.2.1
Infinite scaling mage who collects to increase his damage and ability sizes. He uses a channeled beam for damage and can fly over walls to roam or escape. He starts weak but becomes a screen-covering nightmare late game.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Purple dust particles around his model and inside his abilities | This is his scaling mechanic. Every stack of increases the damage of , the range of , the size/execute of , and the size of . | |
| A continuous stream of blue dragon breath | He channels a beam that deals damage to the first enemy hit. If he holds it on you for 1 second, it deals a burst of bonus damage. Any hard CC will cancel this channel and put it on a 3s cooldown. | |
| Flying in a straight line over terrain | His primary mobility tool. He can cast while flying. If a champion dies within 3 seconds of him damaging them, the cooldown on is partially reset. | |
| A circular purple black hole on the ground | Pulls enemies toward the center and damages them. It executes enemies below a certain health threshold. He gains stacks whenever an enemy dies inside it or a champion stands in it. | |
| A falling star impact or a map-wide shockwave | Base version stuns targets hit. Once he has enough , it transforms into 'The Skies Descend,' which has a massive impact zone, knocks up enemies, and sends out a global shockwave that slows. |