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Patch 16.2.1
Survive the early game and reach a 3-item core. Manage your weapon rotation so you have Infernum/Gravitum for teamfights (AoE/CC) or Crescendum/Severum (DPS) for objectives like Baron and Dragon.
Hyper-scaling specialist who adapts his combat style based on his current weapon pair. You must manage a complex ammo system to ensure you have the right tools—be it long-range poke, healing, CC, or massive AoE—for upcoming objectives.
You carry 5 weapons. Main-hand determines your auto-attacks and . Off-hand determines the secondary effect of certain casts. When you hit 0 ammo, the gun goes to the back of the queue. You don't buy items to level abilities; you use to level AD, Attack Speed, and Lethality.
Active depends on your gun. Calibrum: Skillshot mark for long-range follow-up. Severum: Movement speed and rapid-fire. Gravitum: Roots everyone previously slowed. Infernum: Cone AoE. Crescendum: Sentry turret using off-hand weapon.
Swaps between your main-hand and off-hand weapons. Essential for comboing abilities like using Severum to stack chakrams, then swapping to Crescendum for high-DPS autos.
Shows your next weapon in queue. Use this to track when your next power spike (like getting Infernum for a teamfight) is coming. You cannot 'cast' this.
Fires a moon blast that applies your main weapon's unique effect to all enemies hit. Infernum is for massive AoE burst; Gravitum is for a 75% slow to setup a follow-up root.
Position yourself behind your frontline. Use Calibrum for safe poke, Gravitum for peel/engage, and Infernum for clumped enemies. Only use Crescendum if the enemy frontline dives onto you.
If you have 10+ Crescendum stacks from a previous , you can play aggressively forward to melt priority targets.
Hit them with the rifle skillshot, auto-attack the mark to apply the Gravitum slow from range, then swap and root them. Perfect for setting up ganks.
The highest DPS combo. Use Severum's rapid fire to generate chakram stacks, drop the sentry with Crescendum, then use your empowered autos to shred the target.
Blast the wave/enemy with flamethrower, swap, and use your ultimate for the secondary weapon effect to clean up the fight.
Using Infernum on a large wave while Crescendum is your off-hand will give you a massive amount of chakrams instantly for an immediate all-in.
| Spike | Why |
|---|---|
| Level 2 | You finally gain access to , allowing you to trade with Severum's healing or Calibrum's poke. |
| Level 6 | adds significant burst or utility, especially if you have Infernum or Gravitum available. |
| Level 9 | Usually when you max your first stat via (Attack Damage), giving you a raw damage edge over other ADCs. |
| Level 11 | Rank 2 increases the explosion damage and the effectiveness of the weapon-specific follow-ups. |
| Level 13 | Your second stat (usually Lethality or Attack Speed) is maximized, making you a multi-stat threat. |