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Patch 16.2.1
A complex marksman who cycles through 5 unique weapons. He provides high versatility, varying from long-range poke with Green gun to massive AoE burst with Blue gun and insane dueling with Red/White guns. He is completely immobile and relies on his current weapon combination to survive.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Two icons next to his health bar | He holds two weapons. Check these often to know if he has the 'root' gun (Purple) or the 'burst' guns (Blue/White). Each has 50 ammo; when empty, he swaps to the next in queue. | |
| Unique effect based on main-hand weapon | Green (Calibrum): Long-range sniper shot. Red (Severum): Speed boost and rapid fire. Purple (Gravitum): Global root on slowed targets. Blue (Infernum): Cone of fire. White (Crescendum): Sentry turret. | |
| He swaps the gun in his hand | Swaps between main-hand and off-hand. He can use on one gun, swap with , and immediately use the other . Watch out for this 'double Q' burst. | |
| Small icon showing a third weapon type | He has no active E ability. This slot purely displays which weapon Alune will give him next when his current ammo runs out. Use this to predict his next power spike. | |
| Large circular moon blast | An AoE explosion that applies his main gun's effect to everyone hit. Blue gun is the 'nuke'—it deals massive splash damage if your team is clumped up. |