Loading...
Loading...
Loading guide...
Patch 16.3.1
Find a pick on a priority target (ADC/Mid) using . Use your waveclear to keep lanes pushed, then use mobility to join skirmishes first and clean up with reset dashes.
Mobile kite mage who excels at finding picks and cleaning up fights. You aren't a traditional burst assassin; you're a slippery disruptor who wins through superior positioning and out-sustaining opponents in mid-game skirmishes.
Free sustain for existing. Kill 9 minions for a heal. Takedowns on champions give a much bigger heal. This lets you stay in lane longer than your opponent and survive close teamfights.
Your main damage. It hits twice. The return trip deals TRUE damage, ignoring all magic resist. Always try to hit the enemy at max range so both hits land instantly.
Gives you a burst of move speed and fires three flames. It prioritizes champions you've recently hit. Use the speed to dodge skillshots or kite away from melee threats.
A projectile that charms enemies. It instantly stops movement abilities (dashes). If a Lee Sin or LeBlanc jumps at you, them mid-air to cancel their dash and leave them helpless.
Three dashes that fire bolts at nearby enemies. You get extra dashes for every champion takedown you participate in. Don't spam them all at once—use them to reposition for or to dodge key spells.
Look for flanks to catch the backline with . If you can't reach them, stay near your ADC and use to peel divers. Use dashes to dodge enemy ultimates and reposition for better angles.
If you are behind, do not dive in. Stay back and play as a support mage, using purely to protect your strongest teammate.
Throw at the enemy, then immediately use for the move speed to walk out of their return trade range.
Land Charm first to guarantee both hits of . This is your primary way to chunk an opponent for 50% HP or more.
Use the first dash to get a clear angle around minions, land , then dump your damage. Use following dashes to chase or kite.
Press first, then immediately Flash toward the target. This hides the animation and gives the enemy almost zero time to react compared to Flashing then pressing E.
| Spike | Why |
|---|---|
| Level 2 | You have the + threat. If you land Charm, you can force a Health Potion or Flash immediately. |
| Level 6 | makes you nearly unkillable and allows you to roam to side lanes with high success. |
| Level 9 | is fully maxed out, allowing you to one-shot the caster minions and shove lanes instantly. |
| Level 11 | The cooldown on drops significantly, allowing you to look for picks more frequently across the map. |