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Patch 16.2.1
A high-mobility burst mage who excels at catching enemies out of position. Ahri uses to set up her combo and to safely reposition or chase for resets. She sustains in lane through and relies on landing both halves of for maximum damage.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Green soul essence orbs hovering around her | She heals after killing 9 minions or getting a champion takedown via . This makes her harder to poke out of lane than most mages. | |
| A blue orb thrown in a straight line | Deals magic damage going out and TRUE damage coming back. Always move perpendicular to the orb's path to avoid the return hit. | |
| Three flames orbiting her model | Grants her a burst of movement speed and targets the nearest enemy. It prioritizes targets recently hit by or her basic attacks. | |
| A pink heart projectile | Her most dangerous tool. charms you, stopping dashes and forcing you to walk toward her while taking damage. It has a 12s cooldown at rank 1. | |
| Blue ethereal dashes | She can dash up to 3 times initially. Taking down a champion during the window grants her additional casts and extends the duration. Very hard to lock down when this is active. |