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Parche 16.2.1
Dominate mid-game teamfights by using to initiate or follow up, securing a reset, and zoning the enemy backline with AOE knockups.
Drain-tank juggernaut who thrives on spacing and landing precision skillshots to sustain through massive teamfights.
This is your primary lane sustain. Don't waste it on low-HP minions. Use on the enemy champion during trades for max HP damage and a big heal. Hitting sweet spots reduces this cooldown—spam your skills to get more procs.
Your entire kit. It has three casts with different 'sweet spots' (the highlighted areas) that deal extra damage and knock up. 1 is a long rectangle, 2 is a wide trapezoid, and 3 is a circle directly in front of you. Always aim for the edges.
Hit an enemy to create a zone. If they stay in it, they get pulled to the center. Use immediately after landing 1 to force the enemy to choose between dodging the pull or dodging your 2.
Your mobility tool. You can cast while is channeling to move the sweet spot. This is the difference between a good and bad Aatrox. The passive healing on champion damage is why you can 1v9 fights—as long as you hit, you live.
The 'Raid Boss' button. It buffs your AD, healing, and movement speed. Cast early in a fight, not as a last resort. You need the increased healing active while you are landing your combos to stay alive. Takedowns extend the duration.
Your job is to be the center of attention. Activate and dive into the thick of the enemy team. Use to hit as many people as possible. The more damage you deal, the more you heal, making you an unkillable meat shield for your team.
If your backline is being dove by an assassin, use your knockups and to peel for them instead of diving.
The safest way to trade. Hit the tip of 1, then use to reposition the sweet spot of 2 onto the enemy as they try to retreat.
Hit 1 from distance, immediately follow with . While they are slowed, use to land the sweet spot of 2, which knocks them up and guarantees the pull back into your 3.
Wait until the final moment of the 3 animation and Flash onto the target. It's nearly impossible to react to. Follow up with your auto for massive burst.
Activate first to boost the healing from every subsequent hit. Weave between the second and third for maximum efficiency.
| Pico | Por qué |
|---|---|
| Level 4 | You have all abilities and a second point in , making your trading patterns significantly more lethal. |
| Level 6 | allows you to take 1v2 fights during ganks. The extra AD and healing are massive power jumps. |
| Level 9 | is now fully leveled, giving it a much lower cooldown and maximum base damage. |
| Level 11 | Rank 2 increases the healing and AD bonus, coinciding with mid-game teamfights where you shine. |